[
	/* Youkai Expansion Project */
	/* Most of these are unfathomably unorganized */
	//Always available
	{
		"name": "Worker",
		"unitType": "Civilian",
		"movement": 2,
		"uniques": [
			"Can build [Land] improvements on tiles",
			"Can instantly construct a [Fishing Vessel] improvement <in [Lakes] tiles> <after discovering [Cormorant Fishing]>",
			"Automation is a primary action"
		],
		"cost": 70
	},
	{
		"name": "Maiden Worker",
		"uniqueTo": "Mermaids Of The Lake",
		"replaces": "Worker",
		"unitType": "Civilian",
		"movement": 2,
		"uniques": [
			"[+1] Movement <in [Land] tiles>",
			"May create improvements on water resources",
			"Can build [Land] improvements on tiles",
			"Automation is a primary action"
		],
		"promotions": ["Mermaid"],
		"cost": 60
	},
	{
		"name": "Shanghai Labor Doll",
		"unitType": "Civilian",
		"movement": 2,
		"uniques": [
			"[-20]% construction time for [All] improvements",
			"Can build [Land] improvements on tiles",
			"Can instantly construct a [Fishing Vessel] improvement <in [Lakes] tiles> <after discovering [Cormorant Fishing]>",
			"Automation is a primary action",
			"Unbuildable"
		],
		"promotions": ["Doll Construct"],
		"cost": 70
	},
	{
		"name": "Work Boats",
		"unitType": "Civilian Water",
		"movement": 4,
		"cost": 20,
		"requiredTech": "Sailing",
		"uniques": [
			"Cannot enter ocean tiles <before discovering [Navigation]>",
			"Can instantly construct a [Fishing Boats] improvement <by consuming this unit>",
			"Can instantly construct a [Fishing Vessel] improvement <by consuming this unit>",
			"Uncapturable",
			"Automation is a primary action"
		]
	},
	{
		"name": "Settler",
		"unitType": "Civilian",
		"movement": 2,
		"cost": 110,
		"uniques": [
			"Founds a new city <by consuming this unit>",
			"Excess Food converted to Production when under construction"
		],
		"hurryCostModifier": 15
	},
	{
		"name": "Maiden Settler",
		"uniqueTo": "Mermaids Of The Lake",
		"replaces": "Settler",
		"unitType": "Civilian",
		"movement": 2,
		"cost": 90,
		"uniques": [
			"[+1] Movement <in [Land] tiles>",
			"Founds a new city <by consuming this unit>",
			"Excess Food converted to Production when under construction"
		],
		"promotions": ["Mermaid"],
		"hurryCostModifier": 15
	},
	/*
    {
		"name": "Builder",
		"cost": 90,
		"unitType": "Civilian",
		"obsoleteTech": "Technology Limit",
		"movement": 2,
		"uniques": ["Comment [Becomes obsolete at [Technology Limit]]", "Can transform to [Military Camp]", "Can transform to [Watchtower]", "This unit can transform into two Building units: Military Camp which grants +15% Strength bonus to nearby Friendly units, while Watchtower can attack Enemy units in its range; cannot move as a building"],
	},
    {
		"name": "Military Camp",
		"unitType": "Building",
		"movement": 1,
        "promotions": ["Sentry"],
		"uniques": ["Cannot move", "All adjacent units heal [6] HP when healing", "Uncapturable", "Unbuildable", "Cannot be purchased", "[+15]% Strength bonus for [Military] units within [4] tiles", "Can see over obstacles", "Never appears as a Barbarian unit"]
		"cost": 60
	},
    {
		"name": "Watchtower",
		"unitType": "Building",
        "range": 2,
		"movement": 1,
		"strength": 15,
        "rangedStrength": 7,
		"cost": 60,
		"attackSound": "arrow",
        "promotions": ["Sentry"],
        "uniques": ["Cannot move", "[+50]% Strength <after discovering [State Government]>", "[+50]% Strength <after discovering [Politics]>", "Unbuildable", "Cannot be purchased", "Can see over obstacles", "Never appears as a Barbarian unit"]
	},
    */
	{
		"name": "Scout",
		"unitType": "Scout",
		"movement": 3,
		"strength": 5,
		"cost": 25,
		"obsoleteTech": "Paid Service",
		"upgradesTo": "Patrol",
		"attackSound": "nonmetalhit",
		"uniques": ["Never appears as a Barbarian unit"]
	},
	{ //Baka unique
		"name": "Lake Fairy",
		"uniqueTo": "Fairy Alliance",
		"replaces": "Scout",
		"unitType": "Scout",
		"movement": 3,
		"strength": 6,
		"cost": 30,
		"obsoleteTech": "Paid Service",
		"upgradesTo": "Patrol",
		"attackSound": "nonmetalhit",
		"uniques": [
			"Never appears as a Barbarian unit",
			"May travel on Water tiles without embarking"
		]
	},
	{ //Dayousei unique
		"name": "Forest Fairy",
		"uniqueTo": "Fairy Kingdom",
		"replaces": "Scout",
		"unitType": "Scout",
		"movement": 3,
		"strength": 5,
		"cost": 25,
		"obsoleteTech": "Paid Service",
		"upgradesTo": "Patrol",
		"attackSound": "nonmetalhit",
		"uniques": [
			"Never appears as a Barbarian unit",
			"Double movement in [Forest]",
			"Double movement in [Jungle]"
		]
	},
	{
		"name": "Warrior",
		"unitType": "Sword",
		"movement": 2,
		"strength": 7,
		"cost": 40,
		"obsoleteTech": "Paid Service",
		"upgradesTo": "Recruit",
		"attackSound": "nonmetalhit"
	},
	/*
	//Hourai Immortals
	{
		"name": "Resurrected Fallen",
		"unitType": "Sword",
		"movement": 2,
		"strength": 4,
		"cost": 1,
		"upgradesTo": "Warrior",
		"attackSound": "nonmetalhit",
		"promotions": ["Second Life"],
		"uniques": ["Won't be resurrected again", "Cannot be purchased", "Unbuildable", "Never appears as a Barbarian unit"]
	},
	*/
	//First Part
	{
		"name": "Physician",
		"unitType": "Civilian",
		"movement": 2,
		"cost": 90,
		"obsoleteTech": "Civil Service",
		"requiredTech": "Herbal Medicine",
		"upgradesTo": "Field Medic",
		"attackSound": "nonmetalhit",
		"uniques": ["All adjacent units heal [5] HP when healing"]
	},
	{
		"name": "Archer",
		"unitType": "Archery",
		"movement": 2,
		"strength": 5,
		"rangedStrength": 6,
		"cost": 30,
		"obsoleteTech": "Paid Service",
		"upgradesTo": "Longbowman",
		"uniques": [
			"[-50]% Strength <vs cities> <when attacking>",
			"Never appears as a Barbarian unit"
		],
		"attackSound": "arrow"
	},
	{
		"name": "Recruit",
		"unitType": "Sword",
		"movement": 2,
		"strength": 8,
		"cost": 30,
		"obsoleteTech": "Professional Army",
		"requiredTech": "Paid Service",
		"upgradesTo": "Ashigaru Spearman",
		"attackSound": "nonmetalhit"
	},
	{
		"name": "Combatant",
		"unitType": "Sword",
		"movement": 2,
		"strength": 11,
		"cost": 56,
		"obsoleteTech": "Professional Army",
		"requiredTech": "Paid Service",
		"upgradesTo": "Ashigaru Spearman",
		"attackSound": "nonmetalhit",
		"uniques": [
			"[+90]% Strength <vs [Mounted] units>",
			"Never appears as a Barbarian unit"
		]
	},
	{ //Human Village unique
		"name": "Youkai Hunter",
		"uniqueTo": "Human Village",
		"unitType": "Sword",
		"movement": 3,
		"strength": 11,
		"cost": 56,
		"obsoleteTech": "Professional Army",
		"upgradesTo": "Vampire Hunter",
		"promotions": ["Anti-Youkai"],
		"uniques": [
			"Can only attack [Youkai] units",
			"Never appears as a Barbarian unit"
		],
		"attackSound": "nonmetalhit"
	},
	{ //Human Village unique
		"name": "Youkai Patrol",
		"replaces": "Patrol",
		"uniqueTo": "Human Village",
		"unitType": "Scout",
		"movement": 3,
		"strength": 14,
		"cost": 75,
		"attackSound": "nonmetalhit",
		"obsoleteTech": "Professional Army",
		"requiredTech": "Paid Service",
		"promotions": ["Anti-Youkai"],
		"uniques": [
			"Can only attack [Youkai] units",
			"[+25]% Strength <when fighting in [Friendly Land] tiles>",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Patrol",
		"unitType": "Scout",
		"movement": 3,
		"strength": 11,
		"cost": 56,
		"attackSound": "nonmetalhit",
		"requiredTech": "Paid Service",
		"obsoleteTech": "Law Enforcement",
		"upgradesTo": "Undercover",
		"uniques": ["Never appears as a Barbarian unit"]
	},
	{
		"name": "Ice Fairy",
		"replaces": "Patrol",
		"uniqueTo": "Fairy Alliance",
		"unitType": "Scout",
		"movement": 3,
		"strength": 13,
		"cost": 60,
		"attackSound": "nonmetalhit",
		"requiredTech": "Paid Service",
		"obsoleteTech": "Law Enforcement",
		"upgradesTo": "Undercover",
		"uniques": [
			"Never appears as a Barbarian unit",
			"May travel on Water tiles without embarking",
			"[+15]% Strength <when fighting in [Snow] tiles>",
			"[+15]% Strength <when fighting in [Tundra] tiles>",
			"[+15]% Strength <when fighting in [Water] tiles>"
		]
	},
	{
		"name": "Forest Guardian",
		"replaces": "Patrol",
		"uniqueTo": "Fairy Kingdom",
		"unitType": "Scout",
		"movement": 3,
		"strength": 11,
		"cost": 48,
		"attackSound": "nonmetalhit",
		"requiredTech": "Paid Service",
		"obsoleteTech": "Law Enforcement",
		"upgradesTo": "Undercover",
		"uniques": [
			"Never appears as a Barbarian unit",
			"Double movement in [Forest]",
			"Double movement in [Jungle]"
		]
	},
	{
		"name": "Longbowman",
		"unitType": "Archery",
		"movement": 2,
		"strength": 7,
		"rangedStrength": 11,
		"cost": 75,
		"obsoleteTech": "Gunpowder",
		"requiredTech": "Paid Service",
		"upgradesTo": "Yumi Samurai",
		"promotions": ["Extended Range"],
		"uniques": [
			"[-100]% Strength <vs cities> <when attacking>",
			"Never appears as a Barbarian unit"
		],
		"attackSound": "arrow"
	},
	//Second Part
	/* Professional Army */
	{
		"name": "Ashigaru Spearman",
		"unitType": "Sword",
		"movement": 2,
		"strength": 14,
		"cost": 75,
		"obsoleteTech": "Metal Casting",
		"requiredTech": "Professional Army",
		"upgradesTo": "Ashigaru Pikeman",
		"uniques": [
			"Ashigaru",
			"[+90]% Strength <vs [Mounted] units>"
		],
		"attackSound": "metalhit"
	},
	{ //Human Village unique
		"name": "Vampire Hunter",
		"uniqueTo": "Human Village",
		"unitType": "Sword",
		"movement": 2,
		"strength": 17,
		"cost": 90,
		"obsoleteTech": "Shogunate",
		"requiredTech": "Professional Army",
		"promotions": [
			"Anti-Youkai",
			"Anti-Vampire"
		],
		"uniques": [
			"Can only attack [Youkai] units",
			"Never appears as a Barbarian unit"
		],
		"attackSound": "metalhit"
	},
	{
		"name": "Cavalry",
		"unitType": "Mounted",
		"movement": 4,
		"strength": 17,
		"cost": 100,
		"obsolteTech": "Iron Working",
		"requiredTech": "Professional Army",
		"upgradesTo": "Samurai Cavalry",
		"requiredResource": "Horses",
		"uniques": [
			"Can move after attacking",
			"No defensive terrain bonus",
			"[-33]% Strength <vs cities> <when attacking>",
			"[+100]% Strength <vs [Ranged] units> <when attacking>",
			"Never appears as a Barbarian unit"
		],
		"hurryCostModifier": 20,
		"attackSound": "horse"
	},
	//Upper (Iron Working)
	{
		"name": "Ashigaru Pikeman",
		"unitType": "Sword",
		"movement": 2,
		"strength": 17,
		"cost": 80,
		"obsoleteTech": "Politics",
		"requiredTech": "Metal Casting",
		"attackSound": "metalhit",
		"upgradesTo": "Ashigaru Infantry",
		"uniques": [
			"Ashigaru",
			"[+90]% Strength <vs [Mounted] units>",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Samurai",
		"unitType": "Sword",
		"movement": 2,
		"strength": 17,
		"cost": 90,
		"obsoleteTech": "Metal Casting",
		"requiredResource": "Iron",
		"requiredTech": "Iron Working",
		"upgradesTo": "Elite Samurai",
		"attackSound": "metalhit",
		"uniques": [
			"Armor",
			"Never appears as a Barbarian unit",
			"[+25]% Strength <vs [Ashigaru] units>"
		]
	},
	{
		"name": "Samurai Cavalry",
		"unitType": "Mounted",
		"movement": 4,
		"strength": 21,
		"cost": 120,
		"requiredTech": "Metal Casting",
		"obsoleteTech": "Shogunate",
		"upgradesTo": "Noble Cavalry",
		"requiredResource": "Horses",
		"attackSound": "horses",
		"uniques": [
			"Armor",
			"Can move after attacking",
			"No defensive terrain bonus",
			"[-33]% Strength <vs cities> <when attacking>",
			"[+100]% Strength <vs [Ranged] units> <when attacking>",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Guardsman",
		"unitType": "Sword",
		"movement": 2,
		"strength": 17,
		"cost": 90,
		"requiredResource": "Iron",
		"requiredTech": "Shield Wall",
		"obsoleteTech": "Law And Order",
		"upgradesTo": "Defence Chief",
		"uniques": [
			"Armor",
			"[+30]% Strength <when defending> <when fighting in [Friendly Land] tiles>",
			"[-1] Movement <in [Foreign Land] tiles>",
			"Never appears as a Barbarian unit"
		],
		"attackSound": "metalhit"
	},
	{
		"name": "Defence Chief",
		"unitType": "Sword",
		"movement": 2,
		"strength": 24,
		"cost": 150,
		"requiredResource": "Iron",
		"requiredTech": "Law And Order",
		"obsoleteTech": "Civil Service",
		"upgradesTo": "Palace Guard",
		"uniques": [
			"Armor",
			"[+30]% Strength <when defending> <when fighting in [Friendly Land] tiles>",
			"[-1] Movement <in [Foreign Land] tiles>",
			"Never appears as a Barbarian unit"
		],
		"attackSound": "metalhit"
	},
	{
		"name": "Palace Guard",
		"unitType": "Sword",
		"movement": 2,
		"strength": 60,
		"cost": 750,
		"requiredResource": "Iron",
		"requiredTech": "Civil Service",
		"obsoleteTech": "Nobility",
		"upgradesTo": "Royal Guard",
		"uniques": [
			"Armor",
			"[+30]% Strength <when defending> <when fighting in [Friendly Land] tiles>",
			"[-1] Movement <in [Foreign Land] tiles>",
			"Never appears as a Barbarian unit"
		],
		"attackSound": "metalhit"
	},
	{
		"name": "Royal Guard",
		"unitType": "Sword",
		"movement": 2,
		"strength": 70,
		"cost": 1040,
		"requiredResource": "Iron",
		"requiredTech": "Nobility",
		"uniques": [
			"Armor",
			"[+30]% Strength <when defending> <when fighting in [Friendly Land] tiles>",
			"[-1] Movement <in [Foreign Land] tiles>",
			"Never appears as a Barbarian unit"
		],
		"attackSound": "metalhit"
	},
	{
		"name": "Elite Samurai",
		"unitType": "Sword",
		"movement": 2,
		"strength": 19,
		"cost": 120,
		"obsoleteTech": "Shogunate",
		"requiredTech": "Metal Casting",
		"upgradesTo": "Noble Samurai",
		"requiredResource": "Iron",
		"attackSound": "metalhit",
		"uniques": [
			"Armor",
			"[+25]% Strength <vs [Ashigaru] units>",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Hopping Jiangshi",
		"replaces": "Elite Samurai",
		"uniqueTo": "Land Of The Corpses",
		"unitType": "Sword",
		"movement": 2,
		"strength": 21,
		"cost": 140,
		"obsoleteTech": "Shogunate",
		"requiredTech": "Metal Casting",
		"upgradesTo": "Noble Samurai",
		"attackSound": "metalhit",
		"promotions": ["Jiangshi"],
		"uniques": [
			"[+25]% Strength <vs [Human] units>",
			"Never appears as a Barbarian unit"
		]
	},
	{ //Human Village unique
		"name": "Youkai Slayer",
		"uniqueTo": "Human Village",
		"unitType": "Sword",
		"movement": 2,
		"strength": 22,
		"cost": 150,
		"requiredTech": "Gunpowder",
		"obsoleteTech": "Technology Limit",
		"attackSound": "metalhit",
		"promotions": ["Anti-Youkai"],
		"uniques": [
			"Armor",
			"Can only attack [Youkai] units",
			"Comment [Becomes obsolete at [Technology Limit]]",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Yumi Samurai",
		"unitType": "Archery",
		"movement": 2,
		"strength": 17,
		"rangedStrength": 15,
		"cost": 150,
		"obsoleteTech": "Law Enforcement",
		"requiredTech": "Gunpowder",
		"upgradesTo": "Sharpshooter",
		"attackSound": "arrow",
		"uniques": [
			"Armor",
			"[-100]% Strength <vs cities> <when attacking>",
			"Never appears as a Barbarian unit"
		]
	},
	{ //Human Village unique
		"name": "Tanegashima",
		"replaces": "Yumi Samurai",
		"uniqueTo": "Human Village",
		"unitType": "Ranged Gunpowder",
		"movement": 2,
		"strength": 11,
		"rangedStrength": 19,
		"cost": 150,
		"requiredTech": "Gunpowder",
		"attackSound": "shot",
		"uniques": [
			"[+60]% Strength <vs [Armor] units> <when attacking>",
			"[-100]% Strength <vs cities> <when attacking>",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Field Medic",
		"unitType": "Civilian",
		"movement": 3,
		"cost": 480,
		"requiredTech": "Civil Service",
		"attackSound": "nonmetalhit",
		"uniques": ["All adjacent units heal [10] HP when healing"]
	},
	{
		"name": "Hand Cannon",
		"unitType": "Siege",
		"movement": 2,
		"strength": 8,
		"rangedStrength": 9,
		"cost": 120,
		"requiredTech": "Gunpowder",
		"obsoleteTech": "Maintained Society",
		"upgradesTo": "Odzutsu",
		"uniques": [
			"[+200]% Strength <vs cities> <when attacking>",
			"[+150]% Strength <vs [Armor] units>",
			"[-1] Sight",
			"Never appears as a Barbarian unit"
		],
		"attackSound": "shot"
	},
	{
		"name": "Undercover",
		"unitType": "Scout",
		"movement": 4,
		"strength": 16,
		"cost": 600,
		"attackSound": "metalhit",
		"requiredTech": "Law Enforcement",
		"obsoleteTech": "Espionage",
		"upgradesTo": "Spy",
		"uniques": [
			"Invisible to others",
			"Can see invisible [Scout] units",
			"Can only attack [Scout] units",
			"Limited to [2] per Civilization",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Ashigaru Infantry",
		"unitType": "Sword",
		"movement": 2,
		"strength": 27,
		"cost": 300,
		"upgradesTo": "Imperial Ashigaru",
		"requiredTech": "Politics",
		"obsoleteTech": "Military Logistics",
		"attackSound": "metalhit",
		"uniques": [
			"Ashigaru",
			"[+90]% Strength <vs [Mounted] units>",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Noble Samurai",
		"unitType": "Sword",
		"movement": 2,
		"strength": 27,
		"cost": 340,
		"upgradesTo": "Imperial Samurai",
		"requiredTech": "Shogunate",
		"obsoleteTech": "Military Predominance",
		"requiredResource": "Iron",
		"attackSound": "metalhit",
		"uniques": [
			"Armor",
			"[+25]% Strength <vs [Ashigaru] units>",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Noble Cavalry",
		"unitType": "Mounted",
		"movement": 4,
		"strength": 34,
		"cost": 400,
		"upgradesTo": "Imperial Cavalry",
		"requiredTech": "Shogunate",
		"obsoleteTech": "Military Predominance",
		"requiredResource": "Horses",
		"attackSound": "horse",
		"uniques": [
			"Armor",
			"Can move after attacking",
			"No defensive terrain bonus",
			"[-33]% Strength <vs cities> <when attacking>",
			"[+100]% Strength <vs [Ranged] units> <when attacking>",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Sharpshooter",
		"unitType": "Ranged Gunpowder",
		"movement": 2,
		"strength": 13,
		"rangedStrength": 25,
		"cost": 370,
		"requiredTech": "Law Enforcement",
		"obsoleteTech": "Nobility",
		"upgradesTo": "Marksman",
		"promotions": ["Extended Range"],
		"attackSound": "shot",
		"uniques": [
			"[+60]% Strength <vs [Armor] units> <when attacking>",
			"[-100]% Strength <vs cities> <when attacking>",
			"Never appears as a Barbarian unit"
		]
	},
	/* Meiji Era onwards (not usually followed) */
	{
		"name": "Imperial Ashigaru",
		"unitType": "Sword",
		"movement": 2,
		"strength": 74,
		"cost": 450,
		"requiredTech": "Military Logistics",
		"obsoleteTech": "Military Science",
		"upgradesTo": "Royal Ashigaru",
		"attackSound": "metalhit",
		"uniques": [
			"Ashigaru",
			"[+90]% Strength <vs [Mounted] units>",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Imperial Samurai",
		"unitType": "Sword",
		"movement": 2,
		"strength": 74,
		"cost": 580,
		"requiredTech": "Military Predominance",
		"obsoleteTech": "Military Science",
		"upgradesTo": "Royal Samurai",
		"requiredResource": "Iron",
		"attackSound": "metalhit",
		"uniques": [
			"Armor",
			"[+25]% Strength <vs [Ashigaru] units>",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Imperial Cavalry",
		"unitType": "Mounted",
		"movement": 4,
		"strength": 80,
		"cost": 840,
		"requiredTech": "Military Predominance",
		"obsoleteTech": "Military Science",
		"upgradesTo": "Royal Cavalry",
		"requiredResource": "Horses",
		"attackSound": "horse",
		"uniques": [
			"Armor",
			"Can move after attacking",
			"No defensive terrain bonus",
			"[-33]% Strength <vs cities> <when attacking>",
			"[+100]% Strength <vs [Ranged] units> <when attacking>",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Marksman",
		"unitType": "Ranged Gunpowder",
		"movement": 2,
		"strength": 54,
		"rangedStrength": 68,
		"cost": 750,
		"requiredTech": "Nobility",
		"promotions": [
			"Extended Range",
			"Anti-Armor I"
		],
		"attackSound": "shot",
		"uniques": [
			"[+60]% Strength <vs [Armor] units> <when attacking>",
			"[-100]% Strength <vs cities> <when attacking>",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Royal Ashigaru",
		"unitType": "Sword",
		"movement": 2,
		"strength": 86,
		"cost": 850,
		"requiredTech": "Military Science",
		"attackSound": "metalhit",
		"promotions": ["[Royal Ashigaru] ability"],
		"uniques": [
			"Ashigaru",
			"[+90]% Strength <vs [Mounted] units>",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Royal Samurai",
		"unitType": "Sword",
		"movement": 2,
		"strength": 86,
		"cost": 960,
		"requiredTech": "Military Science",
		"requiredResource": "Iron",
		"attackSound": "metalhit",
		"promotions": ["[Royal Samurai] ability"],
		"uniques": [
			"Armor",
			"[+25]% Strength <vs [Ashigaru] units>",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Royal Cavalry",
		"unitType": "Mounted",
		"movement": 4,
		"strength": 91,
		"cost": 1600,
		"requiredTech": "Military Science",
		"requiredResource": "Horses",
		"attackSound": "horse",
		"promotions": ["[Royal Cavalry] ability"],
		"uniques": [
			"Armor",
			"Can move after attacking",
			"No defensive terrain bonus",
			"[-33]% Strength <vs cities> <when attacking>",
			"[+100]% Strength <vs [Ranged] units> <when attacking>",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Spy",
		"unitType": "Scout",
		"movement": 4,
		"strength": 65,
		"cost": 750,
		"requiredTech": "Espionage",
		"attackSound": "metalhit",
		"uniques": [
			"Invisible to others",
			"Can see invisible [Scout] units",
			"Can only attack [Scout] units",
			"May enter foreign tiles without open borders",
			"Limited to [2] per Civilization",
			"Never appears as a Barbarian unit"
		]
	},
	//Siege units
	{
		"name": "Battering Ram",
		"unitType": "Sword",
		"movement": 1,
		"strength": 12,
		"cost": 110,
		"obsoleteTech": "Gunpowder",
		"requiredTech": "State Government",
		"promotions": ["Cover I"],
		"uniques": [
			"Siege",
			"[+1] Movement <when adjacent to a [Melee] unit>",
			"[+100]% Strength <vs cities>",
			"Can only attack [City] units",
			"Never appears as a Barbarian unit"
		],
		"attackSound": "metalhit"
	},
	{
		"name": "Odzutsu",
		"unitType": "Siege",
		"movement": 2,
		"strength": 12,
		"rangedStrength": 15,
		"cost": 125,
		"obsoleteTech": "Law Enforcement",
		"requiredTech": "Maintained Society",
		"upgradesTo": "Cannon",
		"uniques": [
			"[+200]% Strength <vs cities> <when attacking>",
			"Must set up to ranged attack",
			"[-1] Sight",
			"Never appears as a Barbarian unit"
		],
		"attackSound": "cannon"
	},
	{
		"name": "Cannon",
		"unitType": "Siege",
		"movement": 2,
		"strength": 17,
		"rangedStrength": 21,
		"cost": 450,
		"obsoleteTech": "Nobility",
		"requiredTech": "Law Enforcement",
		"upgradesTo": "Artillery",
		"uniques": [
			"[+200]% Strength <vs cities> <when attacking>",
			"Must set up to ranged attack",
			"[-1] Sight",
			"Never appears as a Barbarian unit"
		],
		"attackSound": "cannon"
	},
	{
		"name": "Artillery",
		"unitType": "Siege",
		"movement": 2,
		"strength": 85,
		"rangedStrength": 100,
		"cost": 960,
		"requiredTech": "Nobility",
		"uniques": [
			"[+200]% Strength <vs cities> <when attacking>",
			"Must set up to ranged attack",
			"[-1] Sight",
			"Never appears as a Barbarian unit"
		],
		"promotions": ["Extended Range"],
		"attackSound": "cannon"
	},
	// Military Water Units
	{
		"name": "Trireme",
		"unitType": "Melee Water",
		"movement": 4,
		"strength": 16,
		"cost": 45,
		"requiredTech": "Sailing",
		"uniques": [
			"Cannot enter ocean tiles",
			"Never appears as a Barbarian unit"
		],
		"upgradesTo": "Boarding Ship",
		"obsoleteTech": "Navigation",
		"attackSound": "nonmetalhit"
	},
	{ // Mermaid
		"name": "Ship-Sinking Mermaid",
		"uniqueTo": "Mermaids Of The Lake",
		"replaces": "Trireme",
		"unitType": "Melee Water",
		"movement": 4,
		"strength": 14,
		"cost": 45,
		"requiredTech": "Sailing",
		"uniques": [
			"[+100]% Strength <vs [{Military} {Water}] units> <when attacking>",
			"Invisible to non-adjacent units",
			"Never appears as a Barbarian unit"
		],
		"upgradesTo": "Boarding Ship",
		"obsoleteTech": "Navigation",
		"attackSound": "nonmetalhit"
	},
	{
		"name": "War Vessel",
		"unitType": "Ranged Water",
		"movement": 4,
		"strength": 15,
		"rangedStrength": 18,
		"cost": 100,
		"requiredTech": "Gunpowder",
		"uniques": [
			"Cannot enter ocean tiles",
			"Never appears as a Barbarian unit"
		],
		"upgradesTo": "Warship",
		"obsoleteTech": "Compass",
		"attackSound": "arrow"
	},
	{ //Human Village unique
		"name": "Musketmen Fleet",
		"uniqueTo": "Human Village",
		"replaces": "War Vessel",
		"unitType": "Ranged Water",
		"movement": 2,
		"strength": 15,
		"rangedStrength": 22,
		"cost": 125,
		"requiredTech": "Gunpowder",
		"uniques": [
			"Cannot enter ocean tiles",
			"Never appears as a Barbarian unit"
		],
		"upgradesTo": "Gunboat",
		"obsoleteTech": "Compass",
		"attackSound": "shot"
	},
	{
		"name": "Boarding Ship",
		"unitType": "Melee Water",
		"movement": 4,
		"strength": 24,
		"cost": 150,
		"requiredTech": "Navigation",
		"obsoleteTech": "Naval Warfare",
		"upgradesTo": "Ramming Vessel",
		"uniques": [
			"[+50]% Strength <vs [{Military} {Water}] units> <when attacking>",
			"May capture killed [Water] units",
			"Never appears as a Barbarian unit"
		],
		"hurryCostModifier": 20,
		"attackSound": "nonmetalhit"
	},
	{
		"name": "Warship",
		"unitType": "Ranged Water",
		"movement": 3,
		"strength": 21,
		"rangedStrength": 14,
		"cost": 185,
		"requiredTech": "Compass",
		"obsoleteTech": "Naval Warfare",
		"upgradesTo": "Cannon Ship",
		"uniques": [
			"[+100]% Strength <vs [{Military} {Water}] units> <when attacking>",
			"Never appears as a Barbarian unit"
		],
		"hurryCostModifier": 24,
		"attackSound": "arrow"
	},
	{ //Human Village unique
		"name": "Gunboat",
		"uniqueTo": "Human Village",
		"replaces": "Warship",
		"unitType": "Ranged Water",
		"movement": 4,
		"strength": 17,
		"rangedStrength": 27,
		"cost": 155,
		"requiredTech": "Compass",
		"obsoleteTech": "Naval Warfare",
		"uniques": ["[+50]% Strength <vs [{Military} {Water}] units> <when attacking>"],
		"hurryCostModifier": 20,
		"attackSound": "shot"
	},
	{
		"name": "Ramming Vessel",
		"unitType": "Melee Water",
		"movement": 4,
		"strength": 64,
		"cost": 600,
		"requiredTech": "Naval Warfare",
		"obsoleteTech": "Official Navy",
		"upgradesTo": "Hokan",
		"uniques": [
			"[+50]% Strength <vs [{Military} {Water}] units> <when attacking>",
			"May capture killed [Water] units",
			"Never appears as a Barbarian unit"
		],
		"hurryCostModifier": 25,
		"attackSound": "nonmetalhit"
	},
	{
		"name": "Cannon Ship",
		"unitType": "Ranged Water",
		"movement": 3,
		"strength": 64,
		"rangedStrength": 70,
		"cost": 975,
		"requiredTech": "Naval Warfare",
		"obsoleteTech": "Official Navy",
		"uniques": [
			"[+100]% Strength <vs [{Military} {Water}] units> <when attacking>",
			"Never appears as a Barbarian unit"
		],
		"upgradesTo": "Totsunyuukan",
		"hurryCostModifier": 35,
		"attackSound": "cannon"
	},
	{
		"name": "Hokan",
		"unitType": "Melee Water",
		"movement": 4,
		"strength": 84,
		"cost": 975,
		"requiredTech": "Official Navy",
		"uniques": [
			"[+100]% Strength <vs [{Military} {Water}] units> <when attacking>",
			"May capture killed [Water] units",
			"Never appears as a Barbarian unit"
		],
		"hurryCostModifier": 30,
		"attackSound": "nonmetalhit"
	},
	{
		"name": "Totsunyuukan",
		"unitType": "Ranged Water",
		"movement": 3,
		"strength": 88,
		"rangedStrength": 78,
		"cost": 1500,
		"requiredTech": "Official Navy",
		"uniques": [
			"[+100]% Strength <vs [{Military} {Water}] units> <when attacking>",
			"Never appears as a Barbarian unit"
		],
		"hurryCostModifier": 35,
		"attackSound": "cannon"
	},
	////////////////
	/* Magic Tree Units Lower */
	{
		"name": "Ordinary Magician",
		"unitType": "Ranged Sorcery",
		"movement": 2,
		"strength": 11,
		"rangedStrength": 7,
		"cost": 56,
		"requiredTech": "Simple Alchemy",
		"obsoleteTech": "Magical Science",
		"upgradesTo": "Senjutsu Practitioner",
		"attackSound": "magichit",
		"uniques": [
			"Magician",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Fire Spellcaster",
		"unitType": "Ranged Sorcery",
		"movement": 2,
		"strength": 7,
		"rangedStrength": 15,
		"cost": 65,
		"requiredTech": "Brewing Mastery",
		"obsoleteTech": "Magical Science",
		"upgradesTo": "Elemental Sorcerer",
		"attackSound": "magichit",
		"uniques": [
			"Magician",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Water Spellcaster",
		"unitType": "Ranged Sorcery",
		"movement": 4,
		"strength": 14,
		"rangedStrength": 7,
		"cost": 60,
		"requiredTech": "Brewing Mastery",
		"obsoleteTech": "Magical Science",
		"upgradesTo": "Elemental Sorcerer",
		"attackSound": "magichit",
		"uniques": [
			"Magician",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Elemental Sorcerer",
		"unitType": "Ranged Sorcery",
		"range": 2,
		"movement": 2,
		"strength": 11,
		"rangedStrength": 15,
		"cost": 125,
		"requiredTech": "Magical Science",
		"obsoleteTech": "Technology Limit",
		"attackSound": "magichit",
		"promotions": ["Extended Range"],
		"uniques": [
			"Magician",
			"Comment [Becomes obsolete at [Technology Limit]]",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Senjutsu Practitioner",
		"unitType": "Ranged Sorcery",
		"movement": 2,
		"strength": 17,
		"rangedStrength": 11,
		"cost": 160,
		"requiredTech": "Magical Science",
		"obsoleteTech": "Technology Limit",
		"attackSound": "magichit",
		"uniques": [
			"Magician",
			"Can move after attacking",
			"May Paradrop up to [5] tiles from inside friendly territory",
			"Comment [Becomes obsolete at [Technology Limit]]",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Esoterica Practitioner",
		"unitType": "Ranged Sorcery",
		"range": 3,
		"movement": 2,
		"strength": 11,
		"rangedStrength": 10,
		"cost": 185,
		"requiredTech": "Limitless Learning",
		"obsoleteTech": "Technology Limit",
		"attackSound": "magichit",
		"uniques": [
			"Magician",
			"[+200]% Strength <vs [City] units>",
			"Comment [Becomes obsolete at [Technology Limit]]",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Archmage",
		"uniqueTo": "Ordinary Magicians",
		"replaces": "Esoterica Practitioner",
		"unitType": "Ranged Sorcery",
		"range": 3,
		"movement": 2,
		"strength": 11,
		"rangedStrength": 12,
		"cost": 150,
		"requiredTech": "Limitless Learning",
		"obsoleteTech": "Technology Limit",
		"attackSound": "magichit",
		"uniques": [
			"Magician",
			"[+200]% Strength <vs [City] units>",
			"Comment [Becomes obsolete at [Technology Limit]]",
			"Never appears as a Barbarian unit"
		]
	},
	/* Magic Tree Units Upper */
	{
		"name": "Possessing Phantom",
		"unitType": "Scout",
		"movement": 3,
		"strength": 5,
		"cost": 25,
		"requiredTech": "Mysterious Knowledge",
		"obsoleteTech": "Advanced Magic",
		"upgradesTo": "Dream Spirit",
		"attackSound": "magichit",
		"promotions": ["Phantom"],
		"uniques": ["Never appears as a Barbarian unit"]
	},
	{
		"name": "Youjutsu Practitioner",
		"unitType": "Melee Sorcery",
		"movement": 2,
		"strength": 11,
		"cost": 56,
		"requiredTech": "Forbidden Sorcery",
		"obsoleteTech": "Dark Magic",
		"upgradesTo": "Youjutsu Master",
		"attackSound": "magichit",
		"uniques": [
			"Dark Magician",
			"Youkai",
			"[+10] HP when healing",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Dream Spirit",
		"unitType": "Melee Sorcery",
		"movement": 2,
		"strength": 11,
		"cost": 60,
		"requiredTech": "Advanced Magic",
		"obsoleteTech": "Psychological Warfare",
		"upgradesTo": "Yume no Seirei",
		"attackSound": "magichit",
		"promotions": ["Phantom"],
		"uniques": [
			"Youkai",
			"[-10]% Strength for enemy [Military] units in adjacent [All] tiles",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Youjutsu Master",
		"unitType": "Melee Sorcery",
		"movement": 2,
		"strength": 15,
		"cost": 120,
		"requiredTech": "Dark Magic",
		"obsoleteTech": "Technology Limit",
		"attackSound": "magichit",
		"uniques": [
			"Dark Magician",
			"Youkai",
			"[+20] HP when healing",
			"Comment [Becomes obsolete at [Technology Limit]]",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Yume no Seirei",
		"unitType": "Melee Sorcery",
		"movement": 2,
		"strength": 14,
		"cost": 185,
		"requiredTech": "Psychological Warfare",
		"obsoleteTech": "Technology Limit",
		"attackSound": "magichit",
		"promotions": ["Phantom"],
		"uniques": [
			"Youkai",
			"[-10]% Strength for enemy [Military] units in adjacent [All] tiles",
			"Comment [Becomes obsolete at [Technology Limit]]",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Keukegen",
		"unitType": "Civilian",
		"movement": 2,
		"cost": 150,
		"requiredTech": "Psychological Warfare",
		"obsoleteTech": "Technology Limit",
		"uniques": [
			"Youkai",
			"[-15]% Strength for enemy [Military] units in adjacent [All] tiles",
			"Comment [Becomes obsolete at [Technology Limit]]",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Jiangshi Familiar",
		"unitType": "Sword",
		"movement": 2,
		"strength": 18,
		"cost": 100,
		"requiredTech": "Psychological Warfare",
		"obsoleteTech": "Technology Limit",
		"attackSound": "nonmetalhit",
		"promotions": ["Jiangshi"],
		"uniques": [
			"Comment [Becomes obsolete at [Technology Limit]]",
			"Never appears as a Barbarian unit"
		]
	},
	////
	{
		"name": "Shuten Doji Summon",
		"unitType": "Sword",
		"movement": 2,
		"strength": 20,
		"cost": 185,
		"requiredTech": "Field Of Summoning",
		"obsoleteTech": "Technology Limit",
		"attackSound": "nonmetalhit",
		"promotions": [
			"Oni",
			"Youkai"
		],
		"uniques": [
			"Summon",
			"Comment [Becomes obsolete at [Technology Limit]]",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Great Wolf Summon",
		"unitType": "Sword",
		"movement": 4,
		"strength": 17,
		"cost": 185,
		"requiredTech": "Field Of Summoning",
		"obsoleteTech": "Technology Limit",
		"attackSound": "nonmetalhit",
		"promotions": [
			"Beast",
			"Youkai"
		],
		"uniques": [
			"Summon",
			"Comment [Becomes obsolete at [Technology Limit]]",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Kitsune Summon",
		"unitType": "Ranged Sorcery",
		"movement": 2,
		"rangedStrength": 11,
		"strength": 15,
		"cost": 160,
		"requiredTech": "Field Of Summoning",
		"obsoleteTech": "Technology Limit",
		"attackSound": "nonmetalhit",
		"promotions": [
			"Kitsune",
			"Youkai"
		],
		"uniques": [
			"Summon",
			"Comment [Becomes obsolete at [Technology Limit]]",
			"Never appears as a Barbarian unit"
		]
	},
	//Self Discovery Special:
	/*
	{
		"name": "Kitsune Summon",
		"unitType": "Ranged Sorcery",
		"movement": 2,
		"strength": 17,
		"cost": 160,
		"requiredTech": "Field Of Summoning",
		"obsoleteTech": "Technology Limit",
		"attackSound": "nonmetalhit",
		"promotions": ["Kitsune", "Youkai"],
		"uniques": ["Summon", "Comment [Becomes obsolete at [Technology Limit]]", "Never appears as a Barbarian unit"]
	},
	*/
	//////////////
	/* Religion Tree units */
	{
		"name": "Warrior Monk",
		"unitType": "Sword",
		"movement": 2,
		"strength": 17,
		"cost": 90,
		"requiredTech": "Religious Doctrine",
		"obsoleteTech": "Divine Punishment",
		"upgradesTo": "Sohei Soldier",
		"attackSound": "nonmetalhit",
		"promotions": [
			"Anti-Youkai",
			"Martial Arts"
		],
		"uniques": [
			"Monk",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Mountain Hermit",
		"unitType": "Sword",
		"movement": 2,
		"strength": 18,
		"cost": 100,
		"requiredTech": "Religious Doctrine",
		"obsoleteTech": "Divine Punishment",
		"upgradesTo": "Solitary Saint",
		"attackSound": "nonmetalhit",
		"promotions": [
			"Anti-Youkai",
			"Anti-Oni"
		],
		"uniques": [
			"Hermit",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Sohei Soldier",
		"unitType": "Sword",
		"movement": 2,
		"strength": 19,
		"cost": 120,
		"requiredTech": "Divine Punishment",
		"obsoleteTech": "Full Conversion",
		"upgradesTo": "Imperial Sohei",
		"attackSound": "nonmetalhit",
		"promotions": [
			"Anti-Youkai",
			"Martial Arts"
		],
		"uniques": [
			"Monk",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Solitary Saint",
		"unitType": "Sword",
		"movement": 2,
		"strength": 20,
		"cost": 135,
		"requiredTech": "Divine Punishment",
		"obsoleteTech": "Full Conversion",
		"upgradesTo": "Great Yamabushi",
		"attackSound": "nonmetalhit",
		"promotions": [
			"Anti-Youkai",
			"Anti-Oni"
		],
		"uniques": [
			"Hermit",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Imperial Sohei",
		"unitType": "Sword",
		"movement": 2,
		"strength": 27,
		"cost": 160,
		"requiredTech": "Full Conversion",
		"obsoleteTech": "Technology Limit",
		"attackSound": "nonmetalhit",
		"promotions": [
			"Anti-Youkai",
			"Martial Arts"
		],
		"uniques": [
			"Monk",
			"Comment [Becomes obsolete at [Technology Limit]]",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Great Yamabushi",
		"unitType": "Sword",
		"movement": 2,
		"strength": 28,
		"cost": 175,
		"requiredTech": "Full Conversion",
		"obsoleteTech": "Technology Limit",
		"attackSound": "nonmetalhit",
		"promotions": [
			"Anti-Youkai",
			"Anti-Oni"
		],
		"uniques": [
			"Hermit",
			"Comment [Becomes obsolete at [Technology Limit]]",
			"Never appears as a Barbarian unit"
		]
	},
	/* Great Persons */
	{
		"name": "Great Artist",
		"unitType": "Civilian",
		"uniques": [
			"Empire enters a [8]-turn Golden Age <by consuming this unit>",
			"Can instantly construct a [Landmark] improvement <by consuming this unit>",
			"Great Person - [Culture]",
			"Unbuildable",
			"Uncapturable"
		],
		"movement": 2
	},
	{
		"name": "Great Scientist",
		"unitType": "Civilian",
		"uniques": [
			"Can hurry technology research",
			"Can instantly construct a [Academy] improvement <by consuming this unit>",
			"Great Person - [Science]",
			"Unbuildable",
			"Uncapturable"
		],
		"movement": 2
	},
	{
		"name": "Great Merchant",
		"unitType": "Civilian",
		"uniques": [
			"Can undertake a trade mission with City-State, giving a large sum of gold and [30] Influence",
			"Can instantly construct a [Customs house] improvement <by consuming this unit>",
			"Great Person - [Gold]",
			"Unbuildable",
			"Uncapturable"
		],
		"movement": 2
	},
	{
		"name": "Great Engineer",
		"unitType": "Civilian",
		"uniques": [
			"Can speed up construction of a building",
			"Can instantly construct a [Manufactory] improvement <by consuming this unit>",
			"Great Person - [Production]",
			"Unbuildable",
			"Uncapturable"
		],
		"movement": 2
	},
	{
		"name": "Great Prophet",
		"unitType": "Civilian",
		"uniques": [
			"Can instantly construct a [Holy site] improvement <by consuming this unit> <if it hasn't used other actions yet>",
			"Can Spread Religion <for [2] movement> <[4] times> <after which this unit is consumed>",
			"Removes other religions when spreading religion",
			"May found a religion <by consuming this unit> <if it hasn't used other actions yet>",
			"May enhance a religion <by consuming this unit>  <if it hasn't used other actions yet>",
			"May enter foreign tiles without open borders",
			"[-1] Sight",
			"Great Person - [Faith]",
			"Unbuildable",
			"Religious Unit",
			"Only available <when religion is enabled>",
			"Takes your religion over the one in their birth city"
		],
		"movement": 2,
		"religiousStrength": 1000
	},
	{
		"name": "Great General",
		"unitType": "Civilian",
		"uniques": [
			"Empire enters a [8]-turn Golden Age <by consuming this unit>",
			"[+15]% Strength bonus for [Military] units within [2] tiles",
			"Can instantly construct a [Citadel] improvement <by consuming this unit>",
			"Great Person - [War]",
			"Unbuildable",
			"Uncapturable"
		],
		"movement": 2
	},
	//Ability Card Great Persons
	/*
	{
		"name": "Blank Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Blank Card]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	*/
	/*
	{
		"name": "Backdoor Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Backdoor]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Beauty Of Destruction Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Beauty Of Destruction]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Danmaku Ghost Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Danmaku Ghost]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Drunkenly Whimsical Ibuki Gourd Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Drunkenly Whimsical Ibuki Gourd]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Esteemed Authority Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Esteemed Authority]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Great Tengu's Barley Rice Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Great Tengu's Barley Rice]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Icicle Fall Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Icicle Fall]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Item Season Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Item Season]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Keystone Of Endurance Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Keystone Of Endurance]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Mini-Hakkero Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Mini-Hakkero]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Miracle Mallet Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Miracle Mallet]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Offerings To A Sacred Mountain Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Offerings To A Sacred Mountain]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Pebble Hat Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Pebble Hat]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Princess Kaguya's Secret Stash Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Princess Kaguya's Secret Stash]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Screen Border Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Screen Border]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Shanghai Doll Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Shanghai Doll]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Smelt's Scales Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Smelt's Scales]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Sutra Of Dharmatic Power Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Sutra Of Dharmatic Power]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Vampire Fang Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Vampire Fang]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	{
		"name": "Yin Yang Orb Card",
		"unitType": "Civilian",
		"uniques": [
            "Comment [Ability Card; Yin-Yang Orb]", "Great Person - [Food] <hidden from users>", "Unbuildable", "Uncapturable"],
		"movement": 2
	},
	*/
	////
	// Special Nation Unique Units
	{
		"name": "Relinquisher Of Land",
		"uniqueTo": "Beneath The Rainbow",
		"unitType": "Civilian",
		"uniques": [
			"Can instantly construct a [Relinquished Land Ownership] improvement <by consuming this unit>",
			"Unbuildable",
			"Uncapturable"
		],
		"movement": 2
	},
	/* Religious units */
	{
		"name": "Missionary",
		"unitType": "Civilian",
		"uniques": [
			"Can Spread Religion <for [4] movement> <[2] times> <after which this unit is consumed>",
			"May enter foreign tiles without open borders, but loses [250] religious strength each turn it ends there",
			"Can be purchased with [Faith] [in all cities in which the majority religion is a major religion]",
			"[-1] Sight",
			"Unbuildable",
			"Religious Unit",
			"Only available <when religion is enabled>"
		],
		"movement": 4,
		"religiousStrength": 1000
	},
	{
		"name": "Inquisitor",
		"unitType": "Civilian",
		"uniques": [
			"Prevents spreading of religion to the city it is next to",
			"Can remove other religions from cities <in [Friendly] tiles> <once> <after which this unit is consumed>",
			"Can be purchased with [Faith] [in all cities in which the majority religion is a major religion]",
			"[+1] Sight",
			"Only available <when religion is enabled>",
			"Unbuildable",
			"Religious Unit"
		],
		"movement": 3
	},
	//Barbarian units
	{
		"name": "Roaming Jiangshi",
		"replaces": "Cavalry",
		"uniqueTo": "Barbarians",
		"unitType": "Sword",
		"movement": 2,
		"strength": 11,
		"cost": 150,
		"requiredTech": "Professional Army",
		"attackSound": "nonmetalhit",
		"promotions": ["Jiangshi"],
		"uniques": [
			"Summon",
			"Comment [Becomes obsolete at [Technology Limit]]",
			"Never appears as a Barbarian unit"
		]
	},
	{
		"name": "Wild Beast",
		"uniqueTo": "Barbarians",
		"replaces": "Warrior",
		"unitType": "Sword",
		"movement": 2,
		"strength": 5,
		"promotions": ["Beast"],
		"obsoleteTech": "Paid Service",
		"upgradesTo": "Tamed Beast",
		"uniques": ["[+1] Movement <in [Open terrain] tiles>"],
		"cost": 60,
		"attackSound": "sword"
	},
	{
		"name": "Vengeful Spirit",
		"uniqueTo": "Barbarians",
		"replaces": "Archer",
		"unitType": "Ranged Sorcery",
		"range": 1,
		"movement": 2,
		"strength": 5,
		"rangedStrength": 5,
		"cost": 75,
		"attackSound": "magichit",
		"promotions": ["Spirit"],
		"uniques": [
			"Ignores Zone of Control",
			"No defensive terrain bonus"
		]
	},
	{
		"name": "Tamed Beast",
		"uniqueTo": "Barbarians",
		"replaces": "Recruit",
		"unitType": "Sword",
		"movement": 2,
		"strength": 8,
		"cost": 110,
		"promotions": ["Beast"],
		"obsoleteTech": "Professional Army",
		"requiredTech": "Paid Service",
		"upgradesTo": "Great Wolf",
		"uniques": ["[+1] Movement <in [Open terrain] tiles>"],
		"attackSound": "nonmetalhit"
	},
	{
		"name": "Great Wolf",
		"uniqueTo": "Barbarians",
		"replaces": "Ashigaru Spearman",
		"unitType": "Sword",
		"movement": 2,
		"strength": 11,
		"cost": 170,
		"requiredTech": "Professional Army",
		"attackSound": "nonmetalhit",
		"uniques": ["[+1] Movement <in [Open terrain] tiles>"],
		"promotions": ["Beast"]
	},
	{
		"name": "Earthbound Ghost",
		"uniqueTo": "Barbarians",
		"replaces": "Longbowman",
		"unitType": "Ranged Sorcery",
		"range": 1,
		"movement": 2,
		"strength": 7,
		"rangedStrength": 8,
		"cost": 185,
		"attackSound": "magichit",
		"promotions": ["Spirit"],
		"uniques": [
			"Ignores Zone of Control",
			"No defensive terrain bonus"
		]
	},
	{
		"name": "Galley",
		"unitType": "Melee Water",
		"uniqueTo": "Barbarians",
		"replaces": "Trireme",
		"movement": 3,
		"strength": 13,
		"cost": 110,
		"uniques": ["Cannot enter ocean tiles"],
		"attackSound": "nonmetalhit"
	},
	/* Mercenaries */
	{
		"name": "Serviceman",
		"unitType": "Sword",
		"movement": 2,
		"strength": 19,
		"cost": 75,
		"obsoleteTech": "Literature",
		"requiredTech": "Printing",
		"upgradesTo": "Royal Sentinel",
		"attackSound": "metalhit",
		"uniques": [
			"Mercenary",
			"Unbuildable"
		]
	},
	{
		"name": "Ninja",
		"unitType": "Sword",
		"movement": 2,
		"strength": 24,
		"cost": 100,
		"obsoleteTech": "Literature",
		"requiredTech": "Printing",
		"upgradesTo": "Shadow Ninja",
		"attackSound": "metalhit",
		"uniques": [
			"Mercenary",
			"Ignores Zone of Control",
			"[+1] Movement",
			"Can see invisible [Scout] units",
			"Unbuildable"
		]
	},
	{
		"name": "Ronin",
		"unitType": "Sword",
		"movement": 2,
		"strength": 27,
		"cost": 125,
		"obsoleteTech": "Literature",
		"requiredTech": "Printing",
		"upgradesTo": "Veteran Ronin",
		"attackSound": "metalhit",
		"uniques": [
			"Mercenary",
			"[1] additional attacks per turn",
			"Unbuildable"
		]
	},
	{
		"name": "Royal Sentinel",
		"unitType": "Sword",
		"movement": 2,
		"strength": 90,
		"cost": 150,
		"requiredTech": "Literature",
		"attackSound": "metalhit",
		"uniques": [
			"Mercenary",
			"Armor",
			"Unbuildable"
		]
	},
	{
		"name": "Shadow Ninja",
		"unitType": "Sword",
		"movement": 2,
		"strength": 76,
		"cost": 200,
		"requiredTech": "Literature",
		"attackSound": "metalhit",
		"uniques": [
			"Mercenary",
			"[+2] Movement",
			"Can see invisible [Scout] units",
			"Can move after attacking",
			"Ignores Zone of Control",
			"Unbuildable"
		]
	},
	{
		"name": "Veteran Ronin",
		"unitType": "Sword",
		"movement": 2,
		"strength": 84,
		"cost": 250,
		"requiredTech": "Literature",
		"attackSound": "metalhit",
		"uniques": [
			"Mercenary",
			"[2] additional attacks per turn",
			"Unbuildable"
		]
	},
	/* Spaceship Parts */
	// Must be transported to the Capital for launch.
	// Can be destroyed by any hostile military unit walking in their tile.
	{
		"name": "The Greatest Dango",
		"unitType": "Civilian",
		"movement": 2,
		"cost": 900,
		"requiredTech": "ZUN's Perfect Beer",
		"uniques": [
			"Ingredient",
			"Cannot be purchased",
			"Only available <if [Perfect Beer Program] is constructed>",
			"Uncapturable",
			"Can be added to [Perfect Beer's Ingredients] in the Capital",
			"Limited to [1] per Civilization"
		]
	},
	{
		"name": "The Biggest Dumpling",
		"unitType": "Civilian",
		"movement": 2,
		"cost": 900,
		"requiredTech": "ZUN's Perfect Beer",
		"uniques": [
			"Ingredient",
			"Cannot be purchased",
			"Only available <if [Perfect Beer Program] is constructed>",
			"Uncapturable",
			"Can be added to [Perfect Beer's Ingredients] in the Capital",
			"Limited to [1] per Civilization"
		]
	},
	{
		"name": "The Softest Rice Ball",
		"unitType": "Civilian",
		"movement": 2,
		"cost": 900,
		"requiredTech": "ZUN's Perfect Beer",
		"uniques": [
			"Ingredient",
			"Cannot be purchased",
			"Only available <if [Perfect Beer Program] is constructed>",
			"Uncapturable",
			"Can be added to [Perfect Beer's Ingredients] in the Capital",
			"Limited to [1] per Civilization"
		]
	},
	{
		"name": "The Tastiest Sashimi",
		"unitType": "Civilian",
		"movement": 2,
		"cost": 900,
		"requiredTech": "ZUN's Perfect Beer",
		"uniques": [
			"Ingredient",
			"Cannot be purchased",
			"Only available <if [Perfect Beer Program] is constructed>",
			"Uncapturable",
			"Can be added to [Perfect Beer's Ingredients] in the Capital",
			"Limited to [1] per Civilization"
		]
	}
	// contemplating if I should add these
	/*
	{
		"name": "Sentinel",
		"unitType": "Sword",
		"movement": 2,
		"strength": 11,
		"cost": 75,
		"requiredTech": "Authority",
		"obsoleteTech": "Maintained Society",
		"upgradesTo": "Palace Sentinel",
		"uniques": ["Cannot attack", "[-1] Movement <in [Foreign Land] tiles>", "[-20]% Strength <vs [Ranged] units> <when defending>", "Never appears as a Barbarian unit"],
		"attackSound": "nonmetalhit"
	},
	{
		"name": "Palace Sentinel",
		"unitType": "Sword",
		"movement": 2,
		"strength": 29,
		"cost": 185,
		"requiredTech": "Maintained Society",
		"obsoleteTech": "Nobility",
		"upgradesTo": "Emperor's Sentinel",
		"uniques": ["Armor", "Cannot attack", "[-1] Movement <in [Foreign Land] tiles>", "[-20]% Strength <vs [Ranged] units> <when defending>", "Never appears as a Barbarian unit"],
		"attackSound": "nonmetalhit"
	},
	{
		"name": "Emperor's Sentinel",
		"unitType": "Sword",
		"movement": 2,
		"strength": 65,
		"cost": 600,
		"requiredTech": "Nobility",
		"uniques": ["Armor", "Cannot attack", "[-1] Movement <in [Foreign Land] tiles>", "[-20]% Strength <vs [Ranged] units> <when defending>", "Never appears as a Barbarian unit"],
		"attackSound": "nonmetalhit"
	},
	*/
]
