[
  {
    "name": "Civilian",
    "movementType": "Land"
  },
  {
    "name": "Sword",
    "movementType": "Land"
  },
  {
    "name": "Gunpowder",
    "movementType": "Land"
  },
  {
    "name": "Archery",
    "movementType": "Land"
  },
  {
    "name": "Ranged Gunpowder",
    "movementType": "Land"
  },
  {
    "name": "Scout",
    "movementType": "Land"
  },
  {
    "name": "Mounted",
    "movementType": "Land"
  },
  {
    "name": "Armored",
    "movementType": "Land"
  },
  {
    "name": "Siege",
    "movementType": "Land"
  },
  {
    "name": "Civilian Water",
    "movementType": "Water"
  },
  {
    "name": "Melee Water",
    "movementType": "Water"
  },
  {
    "name": "Ranged Water",
    "movementType": "Water"
  },
  {
    "name": "Submarine",
    "movementType": "Water",
    "uniques": [
      "Can enter ice tiles",
      "Invisible to non-adjacent units",
      "Can see invisible [Submarine] units"
    ]
  },
  {
    "name": "Aircraft Carrier",
    "movementType": "Water"
  },
  {
    "name": "Fighter",
    "movementType": "Air",
    "uniques": [
      "Aircraft",
      "[+4] Sight",
      "Can see over obstacles",
      "Can perform Air Sweep"
    ]
  },
  {
    "name": "Bomber",
    "movementType": "Air",
    "uniques": ["Aircraft"]
  },
  {
    "name": "Atomic Bomber",
    "movementType": "Air",
    "uniques": ["Aircraft"]
  },
  {
    "name": "Missile",
    "movementType": "Air",
    "uniques": [
      "Self-destructs when attacking",
      "Cannot be intercepted"
    ]
  },
  {
    "name": "Helicopter",
    "movementType": "Land",
    "uniques": ["Can pass through impassable tiles"]
  },
  // Gensokyo Mod Types
  {
    "name": "Building",
    "movementType": "Land"
  },
  {
    "name": "Melee Sorcery",
    "movementType": "Land"
  },
  {
    "name": "Ranged Sorcery",
    "movementType": "Land"
  },
  // Deprecated unit types required for mods without a UnitTypes.json file to work
  {
    "name": "Melee",
    "movementType": "Land"
  },
  {
    "name": "Ranged",
    "movementType": "Land"
  },
  {
    "name": "Armor",
    "movementType": "Land"
  },
  {
    "name": "WaterCivilian",
    "movementType": "Water"
  },
  {
    "name": "WaterMelee",
    "movementType": "Water"
  },
  {
    "name": "WaterRanged",
    "movementType": "Water"
  },
  {
    "name": "WaterSubmarine",
    "movementType": "Water"
  },
  {
    "name": "WaterAircraftCarrier",
    "movementType": "Water"
  },
  {
    "name": "AtomicBomber",
    "movementType": "Air"
  }
]
