[
	{
		"name": "Farm",
		"terrainsCanBeBuiltOn": [
			"Plains",
			"Grassland",
			"Desert",
			"Flood plains"
		],
		"food": 1,
		"turnsToBuild": 7,
		"techRequired": "Agriculture",
		"uniques": [
			"Can also be built on tiles adjacent to fresh water",
			"[+1 Food] from [Fresh water] tiles <after discovering [State Government]>",
			"[+1 Food] from [non-fresh water] tiles <after discovering [Fertilizer]>",
			"Pillaging this improvement yields approximately [+18 Gold]"
		],
		"shortcutKey": "F"
	},
	{
		"name": "Lumber mill",
		"terrainsCanBeBuiltOn": [
			"Forest",
			"Olive Tree"
		],
		"production": 1,
		"turnsToBuild": 7,
		"techRequired": "Authority",
		"uniques": [
			"[+3 Production] <after discovering [Carpentry]>",
			"Pillaging this improvement yields approximately [+10 Gold]"
		],
		"shortcutKey": "L"
	},
	{
		"name": "Mine",
		"terrainsCanBeBuiltOn": ["Hill"],
		"production": 1,
		"turnsToBuild": 7,
		"techRequired": "Education",
		"uniques": [
			"[+1 Production] <after discovering [Chemistry]>",
			"Pillaging this improvement yields approximately [+20 Gold]"
		],
		"shortcutKey": "M"
	},
	{
		"name": "Trading post",
		"terrainsCanBeBuiltOn": [
			"Plains",
			"Grassland",
			"Desert",
			"Hill",
			"Tundra",
			"Forest",
			"Jungle",
			"Flood plains"
		],
		"gold": 1,
		"turnsToBuild": 7,
		"techRequired": "Improved Trade",
		"uniques": [
			"[+1 Gold] <after discovering [Economics]>",
			"Pillaging this improvement yields approximately [+20 Gold]"
		],
		"shortcutKey": "T"
	},
	// Resource-specific
	{
		"name": "Camp",
		"turnsToBuild": 7,
		"techRequired": "Agriculture",
		"uniques": [
			"Does not need removal of [Forest]",
			"Does not need removal of [Jungle]",
			"[+1 Gold] <after discovering [Economics]>",
			"Can only be built to improve a resource",
			"Pillaging this improvement yields approximately [+10 Gold]"
		],
		"shortcutKey": "C"
	},
	{ //Thinking of what to do with these yet, but I'll call them "Off"
		"name": "Oil well",
		"uniqueTo": "Lunarian Task Force",
		"turnsToBuild": 9,
		//"techRequired": "Biology",
		"uniques": [
			"Can only be built to improve a resource",
			"Cannot be built on [Water] tiles",
			"Pillaging this improvement yields approximately [+20 Gold]"
		],
		"shortcutKey": "W"
	},
	{ //off
		"name": "Offshore Platform",
		"uniqueTo": "Lunarian Task Force",
		//"techRequired": "Refrigeration",
		"uniques": [
			"Can only be built to improve a resource",
			"Can only be built on [Water] tiles",
			"Pillaging this improvement yields approximately [+20 Gold]"
		],
		"shortcutKey": "P"
	},
	{
		"name": "Pasture",
		"turnsToBuild": 8,
		"techRequired": "Agriculture",
		"uniques": [
			"[+1 Food] <after discovering [Fertilizer]>",
			"Can only be built to improve a resource",
			"Pillaging this improvement yields approximately [+10 Gold]"
		],
		"shortcutKey": "P"
	},
	{
		"name": "Plantation",
		"turnsToBuild": 6,
		"gold": 1,
		"techRequired": "Calendar",
		"uniques": [
			"[+1 Food] <after discovering [Fertilizer]>",
			"Can only be built to improve a resource",
			"Pillaging this improvement yields approximately [+10 Gold]"
		],
		"shortcutKey": "P"
	},
	{
		"name": "Quarry",
		"turnsToBuild": 8,
		"techRequired": "Education",
		"uniques": [
			"[+1 Production] <after discovering [Chemistry]>",
			"Can only be built to improve a resource",
			"Pillaging this improvement yields approximately [+20 Gold]"
		],
		"shortcutKey": "Q"
	},
	//Touhou
	{
		"name": "Fishing Boats",
		"terrainsCanBeBuiltOn": ["Fish"],
		"food": 1,
		"techRequired": "Sailing",
		"uniques": [
			"[+1 Food] <after discovering [Navigation]>",
			"Pillaging this improvement yields approximately [+10 Gold]"
		],
		"shortcutKey": "F"
	},
	{
		"name": "Fishing Vessel",
		"terrainsCanBeBuiltOn": ["Coast"],
		"gold": 2,
		"techRequired": "Sailing",
		"uniques": [
			"[+1 Gold] <after discovering [Compass]>",
			"Can only be built to improve a resource",
			"Pillaging this improvement yields approximately [+10 Gold]"
		],
		"shortcutKey": "V"
	},
	// Military improvement
	{
		"name": "Fort",
		"terrainsCanBeBuiltOn": [
			"Plains",
			"Grassland",
			"Desert",
			"Hill",
			"Tundra",
			"Snow",
			"Forest",
			"Jungle"
		],
		"turnsToBuild": 6,
		"techRequired": "Maintained Society",
		"uniques": [
			"Can be built outside your borders",
			"Gives a defensive bonus of [50]%"
		],
		"shortcutKey": "O"
	},
	{
		"name": "Barricades",
		"terrainsCanBeBuiltOn": [
			"Plains",
			"Grassland",
			"Desert",
			"Hill",
			"Tundra",
			"Snow",
			"Forest",
			"Jungle"
		],
		"turnsToBuild": 3,
		"techRequired": "Authority",
		"uniques": [
			"Can be built outside your borders",
			"Gives a defensive bonus of [25]%",
			"Comment [+50% Strength when defending from Melee Mounted units]"
		],
		"shortcutKey": "B"
	},
	// Transportation
	{
		"name": "Road",
		"terrainsCanBeBuiltOn": ["Land"],
		"turnsToBuild": 4,
		"techRequired": "Negotiations",
		"uniques": [
			"Can be built outside your borders",
			"Costs [1] [Gold] per turn"
		],
		"shortcutKey": "R",
		"civilopediaText": [
			{
				"text": "Reduces movement cost to ½ if the other tile also has a Road or Railroad"
			},
			{
				"text": "Reduces movement cost to ⅓ with Machinery",
				"link": "Technology/Machinery"
			},
			{
				"text": "Requires Engineering to bridge rivers",
				"link": "Technology/Engineering"
			}
		]
	},
	{ //off
		"name": "Railroad",
		"terrainsCanBeBuiltOn": ["Land"],
		"turnsToBuild": 4,
		"techRequired": "Modern Knowledge",
		"uniques": [
			"Can be built outside your borders",
			"Costs [2] [Gold] per turn"
		],
		"shortcutKey": "R",
		"civilopediaText": [
			{
				"text": "Reduces movement cost to ⅒ if the other tile also has a Railroad"
			}
		]
	},
	// Removals
	// Any improvement that starts with 'Remove ' is automatically changed into
	// the improvement that removes the terrainfeature after it.
	{
		"name": "Remove Forest",
		"turnsToBuild": 4,
		"techRequired": "Scientific Knowledge",
		"uniques": [
			"Excluded from map editor <hidden from users>",
			"Can be built outside your borders"
		],
		"shortcutKey": "X",
		"civilopediaText": [
			{
				"text": "Provides a one-time Production bonus depending on distance to the closest city once finished"
			}
		]
	},
	{
		"name": "Remove Jungle",
		"turnsToBuild": 7,
		"techRequired": "Scientific Knowledge",
		"uniques": [
			"Excluded from map editor <hidden from users>",
			"Can be built outside your borders"
		],
		"shortcutKey": "X"
	},
	{
		"name": "Remove Fallout",
		"turnsToBuild": 2,
		// Has no tech requirements as it can always be built
		"uniques": [
			"Excluded from map editor <hidden from users>",
			"Can be built outside your borders"
		],
		"shortcutKey": "X"
	},
	{
		"name": "Remove Marsh",
		"turnsToBuild": 6,
		"techRequired": "Scientific Knowledge",
		"uniques": [
			"Excluded from map editor <hidden from users>",
			"Can be built outside your borders"
		],
		"shortcutKey": "X"
	},
	// These are unique and have unique in-game checks related to them
	{
		"name": "Remove Road",
		"turnsToBuild": 2,
		"uniques": [
			"Excluded from map editor <hidden from users>",
			"Can be built outside your borders"
		]
	},
	{
		"name": "Remove Railroad",
		"turnsToBuild": 2,
		"uniques": [
			"Excluded from map editor <hidden from users>",
			"Can be built outside your borders"
		]
	},
	{
		"name": "Cancel improvement order",
		"uniques": [
			"Excluded from map editor <hidden from users>",
			"Can be built outside your borders"
		],
		"shortcutKey": "."
	},
	// Purely for turnsToBuild and civilopediaText. Unbuildable so it doesn't show in ImprovementPicker
	{
		"name": "Repair",
		"terrainsCanBeBuiltOn": ["Land"],
		"turnsToBuild": 2,
		"shortcutKey": "E",
		"uniques": [
			"Excluded from map editor <hidden from users>",
			"Unbuildable"
		],
		"civilopediaText": [
			{
				"text": "Repairs a pillaged Improvement or Route"
			}
		]
	},
	// Natural Wonders Improvements
	{
		"name": "Bamboo Garden", // IDK why these two Improvements can't place with Map Editor. //Maybe because they require the Wonder Slot resource??
		"terrainsCanBeBuiltOn": ["Bamboo Forest"],
		"turnsToBuild": 6,
		"happiness": 3,
		"culture": 4,
		"uniques": [
			"Consumes [1] [Wonder Slot]",
			"[+5 Gold] <during a Golden Age>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ninja's House",
		"terrainsCanBeBuiltOn": ["Bamboo Forest"],
		"turnsToBuild": 6,
		"production": 3,
		"uniques": [
			"Consumes [1] [Wonder Slot]",
			"Gives a defensive bonus of [175]%",
			"Excluded from map editor"
		]
	},
	{
		"name": "Friendship With Wild Beasts",
		"terrainsCanBeBuiltOn": ["Chikushokai"],
		"turnsToBuild": 9,
		"uniques": [
			"Excluded from map editor <hidden from users>",
			"Comment [Increases the military importance of Chikushokai. In conclusion, diplomacy is nothing more than a meeting of interests.]",
			"Consumes [1] [Wonder Slot]",
			"[+4 Production, +5 Gold] <when at war>",
			"Gives a defensive bonus of [50]%",
			"Adjacent enemy units ending their turn take [20] damage"
		]
	},
	{
		"name": "Reichoen",
		"terrainsCanBeBuiltOn": ["Chikushokai"],
		"turnsToBuild": 9,
		"uniques": [
			"Excluded from map editor <hidden from users>",
			"Comment [Human spirits are always gives you a bonus. Human spirits are handy and weakest, so it's useful as a labor.]",
			"Consumes [1] [Wonder Slot]",
			"[+4 Production, +4 Gold] <when not at war>",
			"[+2 Faith] <after founding a Pantheon>",
			"[+4 Faith] <when not at war> <after founding a religion>"
		]
	},
	/*
	{
		"name": "Medicine's Home",
		"terrainsCanBeBuiltOn": ["Nameless Hill"],
		"turnsToBuild": 6,
		"food": 3,
		"uniques": ["Free [Poison Doll] appears", "Consumes [1] [Wonder Slot]","Excluded from map editor"],
	},
	*/
	// Great Person improvements
	{
		"name": "Academy",
		"terrainsCanBeBuiltOn": ["Land"],
		"science": 8,
		"uniques": [
			"Great Improvement",
			"[+2 Science] <after discovering [Public Education]>",
			"[+2 Science] <after discovering [Outside World Awareness]>",
			"Removes removable features when built",
			"Pillaging this improvement yields approximately [+20 Gold]"
		]
	},
	{
		"name": "Landmark",
		"terrainsCanBeBuiltOn": ["Land"],
		"culture": 6,
		"uniques": [
			"Great Improvement",
			"Removes removable features when built",
			"Pillaging this improvement yields approximately [+20 Gold]"
		]
	},
	{
		"name": "Manufactory",
		"terrainsCanBeBuiltOn": ["Land"],
		"production": 4,
		"uniques": [
			"Great Improvement",
			"[+1 Production] <after discovering [Chemistry]>",
			"[+1 Production] <after discovering [Machinery]>",
			"Removes removable features when built",
			"Pillaging this improvement yields approximately [+20 Gold]"
		]
	},
	{
		"name": "Customs house",
		"terrainsCanBeBuiltOn": ["Land"],
		"gold": 4,
		"uniques": [
			"Great Improvement",
			"[+1 Gold] <after discovering [Economics]>",
			"Removes removable features when built",
			"Pillaging this improvement yields approximately [+20 Gold]"
		]
	},
	{
		"name": "Holy site",
		"terrainsCanBeBuiltOn": ["Land"],
		"faith": 6,
		"uniques": [
			"Great Improvement",
			"Removes removable features when built",
			"Pillaging this improvement yields approximately [+20 Gold]"
		]
	},
	{
		"name": "Citadel",
		"terrainsCanBeBuiltOn": ["Land"],
		"uniques": [
			"Great Improvement",
			"Gives a defensive bonus of [100]%",
			"Adjacent enemy units ending their turn take [30] damage",
			"Can be built just outside your borders",
			"Gain control over [all] tiles in a [1]-tile radius",
			"Removes removable features when built"
		]
	},
	//Civilization unique improvements
	{
		"name": "Doll Lumber House",
		"terrainsCanBeBuiltOn": ["Forest"],
		"uniqueTo": "The Unified Doll Front",
		"gold": 2,
		"turnsToBuild": 7,
		"uniques": [
			"Pillaging this improvement yields approximately [+18 Gold]"
		]
	},
	{
		"name": "Keystone",
		"uniqueTo": "Bhavaagra",
		"terrainsCanBeBuiltOn": ["Hill"],
		"food": 1,
		"production": 1,
		"gold": 1,
		"turnsToBuild": 8,
		"uniques": [
			"Pillaging this improvement yields approximately [+25 Gold]"
		]
	},
	/*
	{
		"name": "Terrace farm",
		"terrainsCanBeBuiltOn": ["Hill"],
		"food": 1,
		"turnsToBuild": 7,
        "techRequired": "State Government",
		"uniques": ["Cannot be built on [Bonus resource] tiles",
			"[+1 Food] for each adjacent [Mountain]",
			"[+1 Food] from [Fresh water] tiles <after discovering [Chemistry]>",
            "[+1 Food] <after discovering [Fertilizer]>",
            "Pillaging this improvement yields approximately [+18 Gold]"],
		"shortcutKey": "F"
	},
    */
	{
		"name": "Relinquished Land Ownership",
		"uniqueTo": "Beneath The Rainbow",
		"terrainsCanBeBuiltOn": ["Land"],
		"gold": 6,
		"uniques": [
			"Great Improvement",
			"Can be built just outside your borders",
			"Gain control over [all] tiles in a [1]-tile radius",
			"Pillaging this improvement yields approximately [+40 Gold]"
		]
	},
	// Unbuildable improvements
	{
		"name": "Ancient ruins",
		"terrainsCanBeBuiltOn": ["Land"],
		"uniques": [
			"Unpillagable",
			"Provides a random bonus when entered",
			"Unbuildable"
		]
	},
	{
		"name": "City ruins",
		"terrainsCanBeBuiltOn": ["Land"],
		"uniques": [
			"Unpillagable",
			"Unbuildable",
			"Will be replaced by automated workers"
		],
		"civilopediaText": [
			{
				"text": "A bleak reminder of the destruction wreaked by War"
			}
		]
	},
	{
		"name": "City center",
		"terrainsCanBeBuiltOn": ["Land"],
		"uniques": [
			"Excluded from map editor <hidden from users>",
			"Ensures a minimum tile yield of [+2 Food, +1 Production]",
			"Unpillagable",
			"Irremovable",
			"Unbuildable"
		],
		"civilopediaText": [
			{
				"text": "Marks the center of a city"
			},
			{
				"text": "Appearance changes with the technological era of the owning civilization"
			}
		]
	},
	{
		"name": "Barbarian encampment",
		"terrainsCanBeBuiltOn": ["Land"],
		"uniques": [
			"Unpillagable",
			"Unbuildable"
		],
		"civilopediaText": [
			{
				"text": "Home to uncivilized barbarians, will spawn a hostile unit from time to time"
			}
		]
	}
]
