[
	// Bonus resources
	{
		"name": "Cattle",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": ["Grassland"],
		"food": 1,
		"improvement": "Pasture",
		"improvementStats": {
			"production": 1
		},
		"uniques": [
			"Generated on every [18] tiles <in [{Featureless} {Grassland}] tiles>",
			"Generated on every [22] tiles <in [{Featureless} {Grassland}] tiles> <in [Hill] Regions>"
		]
	},
	{
		"name": "Sheep",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": ["Hill"],
		"food": 1,
		"improvement": "Pasture",
		"improvementStats": {
			"food": 1
		},
		"uniques": [
			"Generated on every [13] tiles <in [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>",
			"Generated on every [10] tiles <in [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]> <in tiles without [Fresh Water]> <in [Hill] Regions>"
		]
	},
	{
		"name": "Deer",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": [
			"Forest",
			"Tundra"
		], // Tundra only if lowland
		"food": 1,
		"improvement": "Camp",
		"improvementStats": {
			"production": 1
		},
		"uniques": [
			"Generated on every [8] tiles <in [{Tundra} {Forest}] tiles>",
			"Generated on every [12] tiles <in [{Featureless} {Tundra}] tiles>",
			"Generated on every [25] tiles <in [{Plains} {Forest}] tiles> <in tiles without [Hill]>",
			"Generated on every [25] tiles <in [{Grassland} {Forest}] tiles> <in tiles without [Hill]>",
			"Generated on every [16] tiles <in [{Featureless} {Tundra}] tiles> <in [Hill] Regions>",
			"Generated on every [28] tiles <in [Forest] tiles> <in [Hill] Regions>"
		]
	},
	{
		"name": "Bananas",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": ["Jungle"],
		"food": 1,
		"improvement": "Plantation",
		"improvementStats": {
			"food": 2,
			"production": -1,
			"gold": -1
		},
		"uniques": [
			"Generated on every [14] tiles <in [Jungle] tiles>",
			"Generated on every [16] tiles <in [Jungle] tiles> <in [Hill] Regions>"
		]
	},
	{
		"name": "Wheat",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": [
			"Plains",
			"Flood plains",
			"Desert"
		], // Desert only if fresh water
		"food": 1,
		"improvement": "Farm",
		"uniques": [
			"Generated on every [27] tiles <in [{Featureless} {Plains}] tiles>",
			"Generated on every [10] tiles <in [{Desert} {Fresh Water}] tiles> <in tiles without [Hill]>",
			"Generated on every [20] tiles <in [{Featureless} {Plains}] tiles> <in [Hill] Regions>",
			"Generated on every [20] tiles <in [{Fresh Water} {Desert}] tiles> <in tiles without [Hill]> <in [Hill] Regions>"
		]
	},
	{
		"name": "Stone",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": [
			"Grassland",
			"Desert",
			"Tundra"
		],
		"production": 1,
		"improvement": "Quarry",
		"improvementStats": {
			"production": 1
		},
		"uniques": [
			"Generated on every [20] tiles <in [{Featureless} {Grassland}] tiles> <in tiles without [Fresh Water]>",
			"Generated on every [15] tiles <in [{Featureless} {Tundra}] tiles>",
			"Generated on every [19] tiles <in [{Featureless} {Desert}] tiles>"
		]
	},
	/*
	{
		"name": "Fish",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": ["Coast"],
		"food": 1,
		"improvedBy": ["Fishing Boats", "Fishing Vessel"],
		"uniques": ["Generated on every [10] tiles <in [{Featureless} {Coast}] tiles>"]
	},
	*/
	/*
	{
		"name": "Bison",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": ["Plains", "Grassland"],
		"food": 1,
		"improvement": "Camp",
		"improvementStats": {"production": 1}
	},
	*/
	// Strategic resources
	{
		"name": "Horses",
		"resourceType": "Strategic",
		//"revealedBy": "Authority",
		"terrainsCanBeFoundOn": [
			"Plains",
			"Grassland",
			"Hill"
		], // Hill only if plains or grassland
		"production": 1,
		"improvement": "Pasture",
		"improvementStats": {
			"production": 1
		},
		"uniques": [
			"Guaranteed with Strategic Balance resource option",
			"Generated with weight [100] <in [{Featureless} {Grassland}] tiles>",
			"Generated with weight [100] <in [{Featureless} {Plains}] tiles>",
			"Minor deposits generated with weight [10] <in [{Grassland} {Hill}] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>",
			"Minor deposits generated with weight [10] <in [{Plains} {Hill}] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>",
			"Minor deposits generated with weight [100] <in [{Featureless} {Grassland}] tiles> <in [Fresh Water] tiles>",
			"Minor deposits generated with weight [20] <in [{Featureless} {Grassland}] tiles> <in tiles without [Fresh Water]>",
			"Minor deposits generated with weight [30] <in [{Featureless} {Plains}] tiles>"
		],
		"majorDepositAmount": {
			"sparse": 4,
			"default": 6,
			"abundant": 10
		},
		"minorDepositAmount": {
			"sparse": 3,
			"default": 4,
			"abundant": 7
		}
	},
	{
		"name": "Iron",
		"resourceType": "Strategic",
		"revealedBy": "Iron Working",
		"terrainsCanBeFoundOn": [
			"Grassland",
			"Plains",
			"Desert",
			"Tundra",
			"Snow",
			"Hill",
			"Marsh"
		],
		"production": 1,
		"improvement": "Mine",
		"uniques": [
			"Guaranteed with Strategic Balance resource option",
			"Generated with weight [45] <in [{Featureless} {Tundra}] tiles>",
			"Generated with weight [25] <in [{Featureless} {Snow}] tiles>",
			"Generated with weight [35] <in [{Featureless} {Desert}] tiles>",
			"Generated with weight [26] <in [Hill] tiles>",
			"Minor deposits generated with weight [10] <in [Marsh] tiles> <in tiles without [Hill]>",
			"Minor deposits generated with weight [10] <in [{Jungle} {Hill}] tiles>",
			"Minor deposits generated with weight [20] <in [Forest] tiles>",
			"Minor deposits generated with weight [20] <in [Hill] tiles> <in tiles without [Forest]> <in tiles without [Jungle]>",
			"Minor deposits generated with weight [30] <in [{Featureless} {Grassland}] tiles> <in tiles without [Fresh Water]>",
			"Minor deposits generated with weight [20] <in [{Featureless} {Plains}] tiles>",
			"Minor deposits generated with weight [10] <in [{Featureless} {Desert}] tiles>",
			"Minor deposits generated with weight [10] <in [{Featureless} {Tundra}] tiles>",
			"Minor deposits generated with weight [10] <in [{Featureless} {Snow}] tiles>"
		],
		"majorDepositAmount": {
			"sparse": 4,
			"default": 6,
			"abundant": 9
		},
		"minorDepositAmount": {
			"sparse": 2,
			"default": 4,
			"abundant": 5
		}
	},
	{
		"name": "Coal",
		"resourceType": "Strategic",
		"revealedBy": "Modern Knowledge",
		"terrainsCanBeFoundOn": [
			"Grassland",
			"Plains",
			"Hill",
			"Jungle",
			"Forest",
			"Marsh"
		],
		"production": 1,
		"improvement": "Mine",
		"improvementStats": {
			"production": 1
		},
		"uniques": [
			"Generated with weight [35] <in [Hill] tiles>",
			"Generated with weight [30] <in [Jungle] tiles> <in tiles without [Hill]>",
			"Generated with weight [30] <in [Forest] tiles> <in tiles without [Hill]>",
			"Minor deposits generated with weight [10] <in [Marsh] tiles> <in tiles without [Hill]>",
			"Minor deposits generated with weight [10] <in [Jungle] tiles>",
			"Minor deposits generated with weight [10] <in [Forest] tiles>",
			"Minor deposits generated with weight [20] <in [{Grassland} {Hill}] tiles>",
			"Minor deposits generated with weight [20] <in [{Plains} {Hill}] tiles>",
			"Minor deposits generated with weight [30] <in [{Desert} {Hill}] tiles>",
			"Minor deposits generated with weight [30] <in [{Tundra} {Hill}] tiles>",
			"Minor deposits generated with weight [30] <in [{Snow} {Hill}] tiles>"
		],
		"majorDepositAmount": {
			"sparse": 5,
			"default": 7,
			"abundant": 10
		},
		"minorDepositAmount": {
			"sparse": 2,
			"default": 3,
			"abundant": 3
		}
	},
	{
		"name": "Oil",
		"resourceType": "Strategic",
		"revealedBy": "Modern Knowledge",
		"terrainsCanBeFoundOn": [
			"Desert",
			"Coast",
			"Tundra",
			"Snow",
			"Marsh",
			"Jungle"
		],
		"production": 1,
		"improvedBy": [
			"Oil well",
			"Offshore Platform"
		],
		"improvementStats": {
			"production": 3
		},
		"uniques": [
			"Deposits in [Coast] tiles always provide [4] resources",
			"Guaranteed with Strategic Balance resource option",
			"Generated with weight [65] <in [Marsh] tiles> <in tiles without [Hill]>",
			"Generated with weight [40] <in [{Featureless} {Tundra}] tiles>",
			"Generated with weight [60] <in [{Featureless} {Snow}] tiles>",
			"Generated with weight [65] <in [{Featureless} {Desert}] tiles>",
			"Generated with weight [100] <in [{Featureless} {Coast}] tiles>",
			"Minor deposits generated with weight [20] <in [Marsh] tiles> <in tiles without [Hill]>",
			"Minor deposits generated with weight [10] <in [Jungle] tiles> <in tiles without [Hill]>",
			"Minor deposits generated with weight [10] <in [{Featureless} {Desert}] tiles>",
			"Minor deposits generated with weight [20] <in [{Featureless} {Tundra}] tiles>",
			"Minor deposits generated with weight [20] <in [{Featureless} {Snow}] tiles>"
		],
		"majorDepositAmount": {
			"sparse": 5,
			"default": 7,
			"abundant": 9
		},
		"minorDepositAmount": {
			"sparse": 2,
			"default": 3,
			"abundant": 3
		}
	},
	{
		"name": "Aluminum",
		"resourceType": "Strategic",
		"revealedBy": "Modern Knowledge",
		"terrainsCanBeFoundOn": [
			"Desert",
			"Tundra",
			"Hill",
			"Snow",
			"Jungle"
		],
		"production": 1,
		"improvement": "Mine",
		"improvementStats": {
			"production": 1
		},
		"uniques": [
			"Generated with weight [15] <in [{Featureless} {Tundra}] tiles>",
			"Generated with weight [15] <in [{Featureless} {Snow}] tiles>",
			"Generated with weight [39] <in [Hill] tiles>",
			"Minor deposits generated with weight [20] <in [Jungle] tiles>",
			"Minor deposits generated with weight [10] <in [{Featureless} {Desert}] tiles>"
		],
		"majorDepositAmount": {
			"sparse": 5,
			"default": 8,
			"abundant": 10
		},
		"minorDepositAmount": {
			"sparse": 2,
			"default": 3,
			"abundant": 3
		}
	},
	{
		"name": "Uranium",
		"resourceType": "Strategic",
		"revealedBy": "Modern Knowledge",
		"terrainsCanBeFoundOn": [
			"Marsh",
			"Jungle",
			"Forest",
			"Tundra",
			"Snow"
		],
		"production": 1,
		"improvement": "Mine",
		"improvementStats": {
			"production": 1
		},
		"uniques": [
			"Generated with weight [35] <in [Marsh] tiles> <in tiles without [Hill]>",
			"Generated with weight [70] <in [Jungle] tiles> <in tiles without [Hill]>",
			"Generated with weight [70] <in [Forest] tiles> <in tiles without [Hill]>",
			"Minor deposits generated with weight [10] <in [Forest] tiles>",
			"Minor deposits generated with weight [10] <in [{Featureless} {Tundra}] tiles>",
			"Minor deposits generated with weight [10] <in [{Featureless} {Snow}] tiles>"
		],
		"majorDepositAmount": {
			"sparse": 2,
			"default": 4,
			"abundant": 4
		},
		"minorDepositAmount": {
			"sparse": 1,
			"default": 2,
			"abundant": 3
		}
	},
	// Other resources
	{
		"name": "Wonder Slot", // For Natural Wonders Improvement
		"resourceType": "Strategic",
		"uniques": [
			"Cannot be traded",
			"Excluded from map editor"
		]
	},
	////////////////////////////////////////////// ABILITY CARDS ///////////////////////////////////////////////////////////////////
	{
		"name": "Blank Card",
		"civilopediaText": [
			{
				"extraImage": "Blank Card",
				"imageSize": 180
			}, //card image
			{
				"text": "An Ability Card with nothing written on it...Let's trade this and relinquish ownership of the opponent's card!"
			}
		],
		"resourceType": "Luxury",
		"uniques": [
			"Comment [Can be used for fooling other nations into trading for your [Blank Card]]",
			"Not shown on world screen",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor",
			"Cannot be traded <for [non-[Beneath The Rainbow]] Civilizations>" // This works I tested.
		]
	},
	{
		"name": "Ability Card; Yin-Yang Orb",
		"civilopediaText": [
			{
				"extraImage": "Yin-Yang Orb",
				"imageSize": 180
			} //card image
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"[+6]% Strength <for [All] units>",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Mini-Hakkero",
		"civilopediaText": [
			{
				"extraImage": "Mini-Hakkero",
				"imageSize": 180
			} //card image
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"[+12]% Strength <for [Siege] units>",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Shanghai Doll",
		"civilopediaText": [
			{
				"extraImage": "Shanghai Doll",
				"imageSize": 180
			} //card image
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"[-15]% construction time for [All] improvements",
			"Comment [1 free [Shanghai Labor Doll] units appear]",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Backdoor",
		"civilopediaText": [
			{
				"extraImage": "Backdoor",
				"imageSize": 180
			} //card image
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"[+15]% Strength <when defending> <when adjacent to a [{Military}] unit> <for [Military] units>",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Offerings To A Sacred Mountain",
		"civilopediaText": [
			{
				"extraImage": "Offerings To A Sacred Mountain",
				"imageSize": 180
			} //card image
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"[+1 Gold, +2 Production, +2 Food] from [Mountain] tiles [in all cities]",
			"[+1] Sight <for [Scout] units>",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Sutra Of Dharmatic Power",
		"civilopediaText": [
			{
				"extraImage": "Sutra Of Dharmatic Power",
				"imageSize": 180
			} //card image
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"[+33]% Strength <when attacking> <when below [30] HP> <for [Military] units>",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Danmaku Ghost",
		"civilopediaText": [
			{
				"extraImage": "Danmaku Ghost",
				"imageSize": 180
			} //card image
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"No damage penalty for wounded units <for [All] units>",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Screen Border",
		"civilopediaText": [
			{
				"extraImage": "Screen Border",
				"imageSize": 180
			}, //card image
			{
				"text": "Card - Screen Border",
				"header": 5,
				"color": "#FDFF88",
				"link": "Promotions/Card - Screen Border"
			}
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"[-10]% Culture cost of natural border growth [in all cities]",
			"Comment [Comment [With this Screen Border Card, Scout units gain the [Card - Screen Border] promotion]]",
			"[Scout] units gain the [Card - Screen Border] promotion <hidden from users>",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Miracle Mallet",
		"civilopediaText": [
			{
				"extraImage": "Miracle Mallet",
				"imageSize": 180
			} //card image
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"Earn [50]% of killed [Military] unit's [Strength] as [Gold] <for [All] units>",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Keystone Of Endurance",
		"civilopediaText": [
			{
				"extraImage": "Keystone Of Endurance",
				"imageSize": 180
			} //card image
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"[+11]% Strength <when defending> <for [Military] units>",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Esteemed Authority",
		"civilopediaText": [
			{
				"extraImage": "Esteemed Authority",
				"imageSize": 180
			} //card image
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"Gifts of Gold to City-States generate [20]% more Influence",
			"[+40]% Strength <for [Military] units> <vs [Barbarian] units>",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Vampire Fang",
		"civilopediaText": [
			{
				"extraImage": "Vampire Fang",
				"imageSize": 180
			} //card image
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"[+9]% Strength <for [Melee] units>",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Great Tengu's Barley Rice",
		"civilopediaText": [
			{
				"extraImage": "Great Tengu's Barley Rice",
				"imageSize": 180
			}, //card image
			{
				"text": "Card - Great Tengu's Barley Rice",
				"header": 5,
				"color": "#FDFF88",
				"link": "Promotions/Card - Great Tengu's Barley Rice"
			}
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"Comment [Comment [With this Great Tengu's Barley Rice Card, All units gain the [Card - Great Tengu's Barley Rice] promotion]]",
			"[All] units gain the [Card - Great Tengu's Barley Rice] promotion <hidden from users>",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Ice Fairy",
		"civilopediaText": [
			{
				"extraImage": "Ice Fairy",
				"imageSize": 180
			} //card image
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"[+2 Food] from [Snow] tiles [in all cities]",
			"[+1 Food] from [Tundra] tiles [in all cities]",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Beauty Of Destruction",
		"civilopediaText": [
			{
				"extraImage": "Beauty Of Destruction",
				"imageSize": 180
			}, //card image
			{
				"text": "Card - Beauty Of Destruction",
				"header": 5,
				"color": "#FDFF88",
				"link": "Promotions/Card - Beauty Of Destruction"
			}
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"Comment [Comment [With this Beauty Of Destruction Card, Siege units gain the [Card - Beauty Of Destruction] promotion]]",
			"[Siege] units gain the [Card - Beauty Of Destruction] promotion <hidden from users>",
			"[+20]% Strength <vs cities> <for [All] units>",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Drunkenly Whimsical Ibuki Gourd",
		"civilopediaText": [
			{
				"extraImage": "Drunkenly Whimsical Ibuki Gourd",
				"imageSize": 180
			} //card image
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"[-1] Sight <when below [0] Happiness>",
			"[+15]% Strength <while the empire is happy> <for [All] units>",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Smelt's Scales",
		"civilopediaText": [
			{
				"extraImage": "Smelt's Scales",
				"imageSize": 180
			}, //card image
			{
				"text": "Card - Smelt's Scales",
				"header": 5,
				"color": "#FDFF88",
				"link": "Promotions/Card - Smelt's Scales"
			}
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"[+1 Culture, +1 Gold] from [Water resource] tiles [in all cities]",
			"Comment [With this Smelt's Scales Card, Melee units gain the [Card - Smelt's Scales] promotion]",
			"[Melee] units gain the [Card - Smelt's Scales] promotion <hidden from users>",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Pebble Hat",
		"civilopediaText": [
			{
				"extraImage": "Pebble Hat",
				"imageSize": 180
			},
			{
				"text": "Card - Pebble Hat",
				"header": 5,
				"color": "#FDFF88",
				"link": "Promotions/Card - Pebble Hat"
			}
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"[+1] Movement <for [Scout] units>",
			"Comment [With this Pebble Hat Card, Scout units gain the [Card - Pebble Hat] promotion]",
			"[Scout] units gain the [Card - Pebble Hat] promotion <hidden from users>",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Princess Kaguya's Secret Stash",
		"civilopediaText": [
			{
				"extraImage": "Princess Kaguya's Secret Stash",
				"imageSize": 180
			} //card image
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"Comment [Gain 200-500 [Gold] (modified by game speed)]",
			"[Gold] cost of purchasing items in cities [-10]%",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	{
		"name": "Ability Card; Item Season",
		"civilopediaText": [
			{
				"extraImage": "Item Season",
				"imageSize": 180
			} //card image
		],
		"resourceType": "Luxury",
		"uniques": [
			"Not shown on world screen",
			"[+1 Happiness] [in all cities]",
			"Comment [Gain 250 [Gold] upon entering a Golden Age]",
			"Comment [(Cards don't give any Happiness, except in Easy difficulty)]",
			"[-4 Happiness] <hidden from users>",
			"Excluded from map editor"
		]
	},
	////////////////////////////////////////////////// END ///////////////////////////////////////////////////////////////////
	//Bonus resource test
	{
		"name": "Tuna",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": ["Fish"],
		"food": 1,
		"improvedBy": [
			"Fishing Boats",
			"Fishing Vessel"
		],
		"improvementStats": {
			"food": 1,
			"gold": 1
		},
		"uniques": [
			"Generated on every [3] tiles <in [Fish] tiles>",
			"Generated on every [2] tiles <in [Fish] tiles> <in [Grassland] Regions>",
			"Generated on every [2] tiles <in [Fish] tiles> <in [Plains] Regions>"
		]
	},
	{
		"name": "Shrimp",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": ["Fish"],
		"food": 1,
		"improvedBy": [
			"Fishing Boats",
			"Fishing Vessel"
		],
		"improvementStats": {
			"food": 1,
			"gold": 1
		},
		"uniques": [
			"Generated on every [3] tiles <in [Fish] tiles>",
			"Generated on every [3] tiles <in [Lakes] tiles>",
			"Generated on every [2] tiles <in [Fish] tiles> <in [Hybrid] Regions>"
		]
	},
	{
		"name": "Salmon",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": [
			"Fish",
			"Lakes"
		],
		"food": 1,
		"improvedBy": [
			"Fishing Boats",
			"Fishing Vessel"
		],
		"improvementStats": {
			"food": 1,
			"gold": 1
		},
		"uniques": [
			"Generated on every [3] tiles <in [Fish] tiles>",
			"Generated on every [3] tiles <in [Lakes] tiles>",
			"Generated on every [1] tiles <in [Fish] tiles> <in [Tundra] Regions>"
		]
	},
	{
		"name": "Carp",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": ["Lakes"],
		"food": 1,
		"improvedBy": [
			"Fishing Boats",
			"Fishing Vessel"
		],
		"improvementStats": {
			"food": 1,
			"gold": 1
		},
		"uniques": [
			"Generated on every [1] tiles <in [Lakes] tiles>"
		]
	},
	{
		"name": "Tuna",
		"resourceType": "Bonus",
		"terrainsCanBeFoundOn": ["Fish"],
		"food": 1,
		"gold": 1,
		"improvedBy": [
			"Fishing Boats",
			"Fishing Vessel"
		],
		"uniques": [
			"Generated with weight [35] <in [Tundra] Regions>",
			"Generated with weight [25] <in [Forest] Regions>",
			"Generated with weight [25] <in [Hill] Regions>",
			"Generated with weight [5] <in [Plains] Regions>",
			"Generated with weight [5] <in [Grassland] Regions>",
			"Generated with weight [10] <in [Hybrid] Regions>",
			"Generated near City States with weight [20]"
		]
	},
	// Luxury resources
	// Touhou
	{
		"name": "Tea",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Plains",
			"Grassland"
		],
		"gold": 2,
		"improvement": "Plantation",
		"improvementStats": {
			"gold": 1
		},
		"uniques": [
			"Generated with weight [30] <in [Plains] Regions>",
			"Generated with weight [30] <in [Grassland] Regions>",
			"Generated near City States with weight [10]"
		]
	},
	{
		"name": "Coffee",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Plains",
			"Grassland",
			"Desert",
			"Hill"
		],
		"gold": 2,
		"improvement": "Plantation",
		"improvementStats": {
			"gold": 1
		},
		"uniques": [
			"Generated with weight [30] <in [Hybrid] Regions>",
			"Generated with weight [26] <in [Hill] tiles>",
			"Generated with weight [30] <in [Desert] Regions>",
			"Generated near City States with weight [10]"
		]
	},
	{
		"name": "Tuna Salad",
		"resourceType": "Luxury",
		"uniques": [
			"Comment [Can be obtained from Water resources]"
		]
	},
	{
		"name": "Sushi",
		"resourceType": "Luxury",
		"uniques": [
			"Comment [Can be obtained from Water resources]"
		]
	},
	{
		"name": "Shrimp Fried Rice",
		"resourceType": "Luxury",
		"uniques": [
			"Comment [Can be obtained from Water resources]",
			"Comment [Is this even Japanese food?]"
		]
	},
	/*
	{
		"name": "Tuna",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Fish"],
		"food": 1,
		"gold": 1,
		"improvedBy": ["Fishing Boats", "Fishing Vessel"],
		"uniques": ["Generated with weight [35] <in [Tundra] Regions>",
					"Generated with weight [25] <in [Forest] Regions>",
					"Generated with weight [25] <in [Hill] Regions>",
					"Generated with weight [5] <in [Plains] Regions>",
					"Generated with weight [5] <in [Grassland] Regions>",
					"Generated with weight [10] <in [Hybrid] Regions>",
					"Generated near City States with weight [20]"]
	},
	{
		"name": "Salmon",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Fish", "Lakes"],
		"food": 1,
		"gold": 1,
		"improvedBy": ["Fishing Boats", "Fishing Vessel"],
		"uniques": ["Generated with weight [5] <in [Tundra] Regions>",
					"Generated with weight [25] <in [Forest] Regions>",
					"Generated with weight [25] <in [Hill] Regions>",
					"Generated with weight [35] <in [Plains] Regions>",
					"Generated with weight [35] <in [Grassland] Regions>",
					"Generated with weight [5] <in [Hybrid] Regions>",
					"Generated near City States with weight [20]"]
	},
	{
		"name": "Shrimp",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Fish"],
		"food": 1,
		"gold": 1,
		"improvedBy": ["Fishing Boats", "Fishing Vessel"],
		"uniques": ["Generated with weight [25] <in [Tundra] Regions>",
					"Generated with weight [5] <in [Forest] Regions>",
					"Generated with weight [25] <in [Hill] Regions>",
					"Generated with weight [15] <in [Plains] Regions>",
					"Generated with weight [15] <in [Grassland] Regions>",
					"Generated with weight [5] <in [Hybrid] Regions>",
					"Generated near City States with weight [20]"]
	},
	{
		"name": "Carp",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Lakes"],
		"food": 1,
		"gold": 1,
		"improvedBy": ["Fishing Boats", "Fishing Vessel"],
		"uniques": ["Generated with weight [5] <in [Tundra] Regions>",
					"Generated with weight [10] <in [Forest] Regions>",
					"Generated with weight [25] <in [Hill] Regions>",
					"Generated with weight [5] <in [Plains] Regions>",
					"Generated with weight [10] <in [Grassland] Regions>",
					"Generated with weight [20] <in [Hybrid] Regions>",
					"Generated near City States with weight [25]"]
	},
	*/
	{
		"name": "Pelt",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Snow",
			"Tundra",
			"Forest",
			"Hill"
		],
		"food": 2,
		"gold": 2,
		"improvedBy": ["Camp"],
		"uniques": [
			"Generated with weight [5] <in [Tundra] Regions>",
			"Generated with weight [5] <in [Forest] Regions>",
			"Generated with weight [10] <in [Hill] Regions>",
			"Generated with weight [35] <in [Hybrid] Regions>",
			"Generated near City States with weight [20]",
			"Doesn't generate naturally <in [Grassland] tiles>",
			"Doesn't generate naturally <in [Plains] tiles>",
			"Doesn't generate naturally <in [Desert] tiles>"
		]
	},
	{
		"name": "Hare",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Snow",
			"Tundra",
			"Forest"
		],
		"food": 1,
		"gold": 2,
		"improvedBy": ["Camp"],
		"uniques": [
			"Generated with weight [5] <in [Tundra] Regions>",
			"Generated with weight [25] <in [Forest] Regions>",
			"Generated near City States with weight [20]",
			"Doesn't generate naturally <in [Grassland] tiles>",
			"Doesn't generate naturally <in [Plains] tiles>",
			"Doesn't generate naturally <in [Desert] tiles>"
		]
	},
	//Vanilla
	{
		"name": "Furs",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Forest",
			"Tundra"
		],
		"gold": 2,
		"improvement": "Camp",
		"improvementStats": {
			"gold": 1
		},
		"uniques": [
			"Generated with weight [40] <in [Tundra] Regions>",
			"Generated with weight [10] <in [Forest] Regions>",
			"Generated near City States with weight [15]"
		]
	},
	{
		"name": "Cotton",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Grassland",
			"Flood plains"
		],
		"gold": 2,
		"improvement": "Plantation",
		"uniques": [
			"Generated with weight [15] <in [Desert] Regions>",
			"Generated with weight [30] <in [Grassland] Regions>",
			"Generated with weight [15] <in [Hybrid] Regions>",
			"Generated near City States with weight [10]",
			"Doesn't generate naturally <in [Hill] tiles>"
		]
	},
	{
		"name": "Dyes",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Jungle",
			"Forest",
			"Marsh"
		],
		"gold": 2,
		"improvement": "Plantation",
		"uniques": [
			"Generated with weight [5] <in [Tundra] Regions>",
			"Generated with weight [5] <in [Jungle] Regions>",
			"Generated with weight [30] <in [Forest] Regions>",
			"Generated near City States with weight [10]",
			"Doesn't generate naturally <in [Hill] tiles>"
		]
	},
	{
		"name": "Gems",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Jungle",
			"Forest",
			"Hill"
		],
		"gold": 3,
		"improvement": "Mine",
		"uniques": [
			"Generated with weight [5] <in [Tundra] Regions>",
			"Generated with weight [20] <in [Jungle] Regions>",
			"Generated with weight [15] <in [Hill] Regions>",
			"Generated with weight [5] <in [Grassland] Regions>",
			"Generated with weight [5] <in [Hybrid] Regions>",
			"Generated near City States with weight [10]",
			"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]>"
		]
	},
	{
		"name": "Gold Ore", // Not called "Gold" in order to not conflict with siege type units for translations
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Desert",
			"Hill",
			"Forest",
			"Jungle"
		],
		"gold": 2,
		"improvement": "Mine",
		"uniques": [
			"Generated with weight [25] <in [Desert] Regions>",
			"Generated with weight [30] <in [Hill] Regions>",
			"Generated with weight [5] <in [Plains] Regions>",
			"Generated with weight [5] <in [Hybrid] Regions>",
			"Generated near City States with weight [10]",
			"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]>",
			"Doesn't generate naturally <in [Jungle] tiles> <in tiles without [Hill]>"
		]
	},
	{
		"name": "Silver",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Hill",
			"Forest",
			"Jungle",
			"Tundra",
			"Grassland"
		],
		"gold": 2,
		"improvement": "Mine",
		"uniques": [
			"Generated with weight [25] <in [Tundra] Regions>",
			"Generated with weight [30] <in [Hill] Regions>",
			"Generated with weight [20] <in [Grassland] Regions>",
			"Generated with weight [10] <in [Hybrid] Regions>",
			"Generated near City States with weight [10]",
			"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]>",
			"Doesn't generate naturally <in [Jungle] tiles> <in tiles without [Hill]>",
			"Doesn't generate naturally <in [{Tundra} {Hill}] tiles>",
			"Doesn't generate naturally <in [{Grassland} {Fresh Water}] tiles>",
			"Doesn't generate naturally <in [{Grassland} {Hill}] tiles>"
		]
	},
	{
		"name": "Incense",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Plains",
			"Desert",
			"Flood plains"
		],
		"gold": 2,
		"improvement": "Plantation",
		"uniques": [
			"Generated with weight [35] <in [Desert] Regions>",
			"Generated with weight [10] <in [Plains] Regions>",
			"Generated with weight [5] <in [Hybrid] Regions>",
			"Generated near City States with weight [15]"
		]
	},
	{
		"name": "Ivory",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Plains",
			"Grassland"
		],
		"gold": 2,
		"improvement": "Camp",
		"improvementStats": {
			"gold": 1
		},
		"uniques": [
			"Generated with weight [35] <in [Plains] Regions>",
			"Generated with weight [15] <in [Hybrid] Regions>",
			"Generated near City States with weight [10]",
			"Doesn't generate naturally <in [{Grassland} {Fresh Water}] tiles>"
		]
	},
	{
		"name": "Silk",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Forest",
			"Jungle"
		],
		"gold": 2,
		"improvement": "Plantation",
		"uniques": [
			"Generated with weight [5] <in [Jungle] Regions>",
			"Generated with weight [30] <in [Forest] Regions>",
			"Generated with weight [5] <in [Hybrid] Regions>",
			"Generated near City States with weight [15]",
			"Doesn't generate naturally <in [Hill] tiles>"
		]
	},
	{
		"name": "Spices",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Jungle",
			"Forest",
			"Marsh"
		],
		"gold": 2,
		"improvement": "Plantation",
		"uniques": [
			"Generated with weight [30] <in [Jungle] Regions>",
			"Generated with weight [10] <in [Forest] Regions>",
			"Generated with weight [5] <in [Plains] Regions>",
			"Generated with weight [5] <in [Grassland] Regions>",
			"Generated with weight [5] <in [Hybrid] Regions>",
			"Generated near City States with weight [15]",
			"Doesn't generate naturally <in [Hill] tiles>",
			"Doesn't generate naturally <in [{Tundra} {Forest}] tiles>"
		]
	},
	{
		"name": "Wine",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Grassland",
			"Plains"
		],
		"gold": 2,
		"improvement": "Plantation",
		"uniques": [
			"Generated with weight [35] <in [Plains] Regions>",
			"Generated with weight [15] <in [Hybrid] Regions>",
			"Generated near City States with weight [10]"
		]
	},
	{
		"name": "Sugar",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Flood plains",
			"Grassland",
			"Marsh"
		],
		// Technically sugar can also be placed on lowland jungles which then *turn* into marsh.
		"gold": 2,
		"improvement": "Plantation",
		"uniques": [
			"Generated with weight [20] <in [Jungle] Regions>",
			"Generated with weight [15] <in [Desert] Regions>",
			"Generated with weight [20] <in [Grassland] Regions>",
			"Generated with weight [5] <in [Hybrid] Regions>",
			"Generated near City States with weight [10]",
			"Doesn't generate naturally <in [Grassland] tiles> <in tiles without [Fresh Water]>"
		]
	},
	{
		"name": "Marble",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Desert",
			"Plains",
			"Hill",
			"Grassland"
		],
		"gold": 2,
		"improvement": "Quarry",
		"improvementStats": {
			"production": 1
		},
		"uniques": [
			"[+15]% Production when constructing [All] wonders [in all cities]",
			"Special placement during map generation",
			"Doesn't generate naturally <in [{Grassland} {Fresh Water}] tiles>"
		]
	},
	{
		"name": "Whales",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Coast"],
		"food": 1,
		"gold": 1,
		"improvedBy": [
			"Fishing Boats",
			"Fishing Vessel"
		],
		"uniques": [
			"Generated with weight [35] <in [Tundra] Regions>",
			"Generated with weight [10] <in [Forest] Regions>",
			"Generated with weight [10] <in [Hill] Regions>",
			"Generated with weight [5] <in [Plains] Regions>",
			"Generated with weight [10] <in [Grassland] Regions>",
			"Generated with weight [20] <in [Hybrid] Regions>",
			"Generated near City States with weight [10]"
		]
	},
	{
		"name": "Pearls",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Coast"],
		"gold": 2,
		"improvedBy": [
			"Fishing Boats",
			"Fishing Vessel"
		],
		"uniques": [
			"Generated with weight [20] <in [Jungle] Regions>",
			"Generated with weight [10] <in [Forest] Regions>",
			"Generated with weight [5] <in [Desert] Regions>",
			"Generated with weight [15] <in [Hill] Regions>",
			"Generated with weight [5] <in [Plains] Regions>",
			"Generated with weight [10] <in [Grassland] Regions>",
			"Generated with weight [20] <in [Hybrid] Regions>",
			"Generated near City States with weight [15]"
		]
	},
	{
		"name": "Jewelry",
		"resourceType": "Luxury",
		"gold": 2,
		"uniques": [
			"Can only be created by Mercantile City-States"
		]
	},
	{
		"name": "Porcelain",
		"resourceType": "Luxury",
		"gold": 2,
		"uniques": [
			"Can only be created by Mercantile City-States"
		]
	},
	{
		"name": "Citrus",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Jungle",
			"Forest",
			"Flood plains"
		],
		"food": 1,
		"gold": 1,
		"improvement": "Plantation",
		"uniques": [
			"Generated with weight [35] <in [Jungle] Regions>",
			"Generated with weight [5] <in [Forest] Regions>",
			"Generated with weight [5] <in [Desert] Regions>",
			"Generated with weight [5] <in [Hybrid] Regions>",
			"Generated near City States with weight [15]",
			"Doesn't generate naturally <in [Tundra] tiles>"
		]
	},
	{
		"name": "Copper",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Hill",
			"Forest",
			"Jungle",
			"Grassland",
			"Tundra"
		],
		"gold": 2,
		"improvement": "Mine",
		"uniques": [
			"Generated with weight [15] <in [Tundra] Regions>",
			"Generated with weight [5] <in [Jungle] Regions>",
			"Generated with weight [5] <in [Forest] Regions>",
			"Generated with weight [10] <in [Desert] Regions>",
			"Generated with weight [30] <in [Hill] Regions>",
			"Generated with weight [20] <in [Grassland] Regions>",
			"Generated with weight [20] <in [Hybrid] Regions>",
			"Generated near City States with weight [10]",
			"Doesn't generate naturally <in [{Grassland} {Fresh Water}] tiles>",
			"Doesn't generate naturally <in [Jungle] tiles> <in tiles without [Hill]>",
			"Doesn't generate naturally <in [Forest] tiles> <in tiles without [Hill]> <in tiles without [Tundra]>"
		]
	},
	/* 
	{
		"name": "Cocoa",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Jungle", "Forest"], // Forest only if flat, non-tundra
		"food": 1,
		"gold": 1,
		"improvement": "Plantation"
	},
	*/
	{
		"name": "Crab",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": ["Coast"],
		"food": 1,
		"gold": 1,
		"improvedBy": [
			"Fishing Boats",
			"Fishing Vessel"
		],
		"uniques": [
			"Generated with weight [30] <in [Tundra] Regions>",
			"Generated with weight [5] <in [Jungle] Regions>",
			"Generated with weight [10] <in [Forest] Regions>",
			"Generated with weight [10] <in [Hill] Regions>",
			"Generated with weight [5] <in [Plains] Regions>",
			"Generated with weight [20] <in [Grassland] Regions>",
			"Generated with weight [20] <in [Hybrid] Regions>",
			"Generated near City States with weight [15]"
		]
	},
	{
		"name": "Salt",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Desert",
			"Tundra",
			"Plains",
			"Forest"
		],
		"gold": 1,
		"food": 1,
		"improvement": "Mine",
		"improvementStats": {
			"food": 1
		},
		"uniques": [
			"Generated with weight [15] <in [Tundra] Regions>",
			"Generated with weight [5] <in [Forest] Regions>",
			"Generated with weight [15] <in [Desert] Regions>",
			"Generated with weight [10] <in [Hill] Regions>",
			"Generated with weight [25] <in [Plains] Regions>",
			"Generated with weight [15] <in [Hybrid] Regions>",
			"Generated near City States with weight [10]",
			"Doesn't generate naturally <in [{Forest} {Hill}] tiles>"
		]
	},
	{
		"name": "Truffles",
		"resourceType": "Luxury",
		"terrainsCanBeFoundOn": [
			"Forest",
			"Marsh",
			"Jungle"
		],
		"gold": 2,
		"improvement": "Camp",
		"improvementStats": {
			"gold": 1
		},
		"uniques": [
			"Generated with weight [5] <in [Jungle] Regions>",
			"Generated with weight [30] <in [Forest] Regions>",
			"Generated with weight [5] <in [Plains] Regions>",
			"Generated with weight [5] <in [Grassland] Regions>",
			"Generated with weight [10] <in [Hybrid] Regions>",
			"Generated near City States with weight [15]",
			"Doesn't generate naturally <in [{Forest} {Hill}] tiles>",
			"Doesn't generate naturally <in [{Tundra} {Forest}] tiles>"
		]
	},
	/////////////////////// Triggers ///////////////////////
	{
		"name": "White Switch Open",
		"resourceType": "Strategic",
		"uniques": [
			"Stockpiled <hidden from users>",
			"Will not be displayed in Civilopedia <hidden from users>",
			"Not shown on world screen <hidden from users>"
		]
	},
	{
		"name": "Black Switch Open",
		"resourceType": "Strategic",
		"uniques": [
			"Stockpiled <hidden from users>",
			"Will not be displayed in Civilopedia <hidden from users>",
			"Not shown on world screen <hidden from users>"
		]
	},
	{
		"name": "Ambassador",
		"resourceType": "Strategic",
		"uniques": [
			"Stockpiled <hidden from users>",
			"Not shown on world screen <before discovering [Embassy]>"
		],
		"civilopediaText": [
			{
				"text": "You gain 1 [Ambassador] upon declaring friendship with a major Civilization, but lose 1 [Ambassador] upon declaring war. After discovering [Embassy], +4 [Happiness] for every [Ambassador].",
				"color": "#FDFF88",
				"link": "Technologies/Embassy"
			}
		]
	}
]
