[
  {
    "name": "Route",
    "description": "Build a road to connect your capital to our city.",
    "influence": 50,
    "weightForCityStateType": {
      "Friendly": 2,
      "Hostile": 0.2,
      "Maritime": 1.2,
      "Mercantile": 1.5
    }
  },
  {
    "name": "Clear Barbarian Camp",
    "description": "We feel threatened by a Barbarian Camp near our city. Please take care of it.",
    "type": "Global",
    "influence": 50,
    "minimumCivs": 1,
    "weightForCityStateType": {
      "Cultured": 3,
      "Maritime": 3,
      "Mercantile": 3,
      "Militaristic": 9,
      "Religious": 3
    }
  },
  {
    "name": "Connect Resource",
    "description": "In order to make our civilizations stronger, connect [tileResource] to your trade network.",
    "weightForCityStateType": {
      "Maritime": 2,
      "Mercantile": 3
    }
  },
  {
    "name": "Construct Wonder",
    "description": "We recommend you to start building [wonder] to show the whole world your civilization strength.",
    "weightForCityStateType": {
      "Cultured": 3
    }
  },
  {
    "name": "Acquire Great Person",
    "description": "Great People can change the course of a Civilization! You will be rewarded for acquiring a new [greatPerson].",
    "weightForCityStateType": {
      "Cultured": 3
    }
  },
  {
    "name": "Conquer City State",
    "description": "It's time to erase the City-State of [cityState] from the map. You will be greatly rewarded for conquering them!",
    "influence": 80,
    "weightForCityStateType": {
      "Hostile": 2,
      "Friendly": 0.2,
      "Militaristic": 2
    }
  },
  {
    "name": "Find Player",
    "description": "You have yet to discover where [civName] set up their cities. You will be rewarded for finding their territories.",
    "influence": 35,
    "weightForCityStateType": {
      "Maritime": 3,
      "Mercantile": 2
    }
  },
  {
    "name": "Find Natural Wonder",
    "description": "Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [naturalWonder] yet.",
    "weightForCityStateType": {
      "Hostile": 0.3,
      "Militaristic": 0.5
    }
  },
  /* G&K */
  {
    "name": "Give Gold",
    "description": "We are suffering great poverty after being robbed by [civName], and unless we receive a sum of Gold, it's only a matter of time before we collapse.",
    "influence": 20,
    "duration": 30,
    "weightForCityStateType": {
      "Cultured": 3,
      "Maritime": 3,
      "Mercantile": 3.5,
      "Militaristic": 2,
      "Religious": 3
    }
  },
  {
    "name": "Pledge to Protect",
    "description": "We need your protection to stop the aggressions of [civName]. By signing a Pledge of Protection, you'll confirm the bond that ties us.",
    "influence": 20,
    "duration": 30,
    "weightForCityStateType": {
      "Cultured": 3.5,
      "Maritime": 3,
      "Mercantile": 3,
      "Militaristic": 2,
      "Religious": 3
    }
  },
  {
    "name": "Contest Culture",
    "description": "The civilization with the largest Culture growth will gain a reward.",
    "type": "Global",
    "duration": 30,
    "minimumCivs": 3,
    "weightForCityStateType": {
      "Cultured": 2,
      "Maritime": 0.5,
      "Mercantile": 0.5,
      "Militaristic": 0.5,
      "Religious": 0.5
    }
  },
  {
    "name": "Contest Faith",
    "description": "The civilization with the largest Faith growth will gain a reward.",
    "type": "Global",
    "duration": 30,
    "minimumCivs": 3,
    "weightForCityStateType": {
      "Cultured": 0.5,
      "Maritime": 0.5,
      "Mercantile": 0.5,
      "Militaristic": 0.5,
      "Religious": 2
    }
  },
  {
    "name": "Contest Technologies",
    "description": "The civilization with the largest number of new Technologies researched will gain a reward.",
    "type": "Global",
    "duration": 30,
    "minimumCivs": 3,
    "weightForCityStateType": {
      "Religious": 0.5
    }
  },
  {
    "name": "Invest",
    "description": "Our people are rejoicing thanks to a tourism boom. For a certain amount of time, any Gold donation will yield [50]% extra Influence.",
    "type": "Global",
    "influence": 0,
    "duration": 30,
    "minimumCivs": 2,
    "weightForCityStateType": {
      "Mercantile": 1.5
    }
  },
  {
    "name": "Bully City State",
    "description": "We are tired of the pretensions of [cityState]. If someone were to put them in their place by Demanding Tribute from them, they would be rewarded.",
    "duration": 30,
    "weightForCityStateType": {
      "Hostile": 2,
      "Irrational": 1.5,
      "Friendly": 0.3
    }
  },
  {
    "name": "Denounce Civilization",
    "description": "We have been forced to pay tribute to [civName]! We need you to tell the world of their ill deeds.",
    "duration": 30,
    "weightForCityStateType": {
      "Cultured": 1.5,
      "Maritime": 2,
      "Mercantile": 1.5,
      "Militaristic": 1.5,
      "Religious": 2.5
    }
  },
  {
    "name": "Spread Religion",
    "description": "We have heard the tenets of [religionName] and are most curious. Will you send missionaries to teach us about your religion?",
    "weightForCityStateType": {
      "Religious": 3
    }
  }
  /* BNW */
  /*
  {
    "name": "Trade Route",
    "description": ""
  }
  */
]
