[
  {
    "name": "Tradition",
    "era": "Youkai Expansion Project",
    "priorities": {
      "Neutral": 0,
      "Cultural": 10,
      "Diplomatic": 0,
      "Domination": 0,
      "Scientific": 10
    },
    "uniques": [
      "[+3 Culture] [in capital]",
      "[-25]% Culture cost of natural border growth [in all cities]",
      "[+2 Food] from every [Natural Wonder]"
    ],
    "policies": [
      {
        "name": "Aristocracy",
        "uniques": [
          "[+15]% Production when constructing [All] wonders [in all cities]",
          "[+1 Happiness] per [10] population [in all cities]"
        ],
        "row": 1,
        "column": 1
      },
      {
        "name": "Legalism",
        "uniques": [
          "Provides the cheapest [Culture] building in your first [4] cities for free"
        ],
        "row": 1,
        "column": 3
      },
      {
        "name": "Oligarchy",
        "uniques": [
          "Units in cities cost no Maintenance",
          "[+50]% Strength for cities <with a garrison> <when attacking>"
        ],
        "row": 1,
        "column": 5
      },
      {
        "name": "Landed Elite",
        "uniques": [
          "[+10]% growth [in capital]",
          "[+2 Food] [in capital]"
        ],
        "requires": ["Legalism"],
        "row": 2,
        "column": 2
      },
      {
        "name": "Monarchy",
        "uniques": [
          "[+1 Gold, +1 Happiness] per [2] population [in capital]",
          "[+1 Production, +1 Food] per [5] population [in capital]"
        ],
        "requires": ["Legalism"],
        "row": 2,
        "column": 4
      },
      {
        "name": "Tradition Complete",
        "uniques": [
          "[+15]% growth [in all cities]",
          "Provides a [Aqueduct] in your first [4] cities for free"
        ]
      }
    ]
  },
  {
    "name": "Liberty",
    "era": "Youkai Expansion Project",
    "priorities": {
      "Neutral": 0,
      "Cultural": 0,
      "Diplomatic": 10,
      "Domination": 10,
      "Scientific": 10
    },
    "uniques": [
      "[+1 Culture] [in all cities]",
      "[+2 Science] from every [Natural Wonder]"
    ],
    "policies": [
      {
        "name": "Republic",
        "uniques": [
          "[+1 Production] [in all cities]",
          "[+5]% Production when constructing [All] buildings [in all cities]"
        ],
        "row": 1,
        "column": 1
      },
      {
        "name": "Citizenship",
        "uniques": [
          "[-25]% construction time for [All] improvements",
          "Free [Worker] appears"
        ],
        "row": 1,
        "column": 4
      },
      {
        "name": "Collective Rule",
        "uniques": [
          "[+50]% Production when constructing [Settler] units [in capital]",
          "Free [Settler] appears"
        ],
        "requires": ["Republic"],
        "row": 2,
        "column": 1
      },
      {
        "name": "Representation",
        "uniques": [
          "Each city founded increases culture cost of policies [33]% less than normal",
          "Empire enters golden age"
        ],
        "requires": ["Citizenship"],
        "row": 2,
        "column": 3
      },
      {
        "name": "Meritocracy",
        "uniques": [
          "[+1 Happiness] [in all cities connected to capital]",
          "[-5]% Unhappiness from [Population] [in all non-occupied cities]"
        ],
        "requires": ["Citizenship"],
        "row": 2,
        "column": 5
      },
      {
        "name": "Liberty Complete",
        "uniques": ["Free Great Person"]
      }
    ]
  },
  {
    "name": "Honor",
    "era": "Youkai Expansion Project",
    "priorities": {
      "Neutral": 0,
      "Cultural": 0,
      "Diplomatic": 10,
      "Domination": 10,
      "Scientific": 0
    },
    "uniques": [
      "[+55]% Strength <vs [Barbarian] units>",
      "Earn [100]% of killed [Barbarian] unit's [Strength] as [Culture]",
      "Notified of new Barbarian encampments",
      "[+3 Culture] from every [Natural Wonder]"
    ],
    "policies": [
      {
        "name": "Warrior Code",
        "uniques": [
          "[+15]% Production when constructing [Melee] units [in all cities]",
          "Free [Great General] appears"
        ],
        "row": 1,
        "column": 2
      },
      {
        "name": "Discipline",
        "uniques": [
          "[+15]% Strength <for [Melee] units> <when adjacent to a [Melee] unit>"
        ],
        "row": 1,
        "column": 4
      },
      {
        "name": "Military Tradition",
        "uniques": [
          "[+50]% XP gained from combat <for units without [Martial Arts]>",
          "Comment [(The Martial Arts promotion already gives your unit +50% XP gain)]",
          "[+10]% Strength <for units with [Martial Arts]>"
        ],
        "requires": ["Warrior Code"],
        "row": 2,
        "column": 2
      },
      {
        "name": "Military Caste",
        "uniques": [
          "[+1 Happiness, +2 Culture] [in all cities with a garrison]"
        ],
        "requires": ["Discipline"],
        "row": 2,
        "column": 4
      },
      {
        "name": "National Security",
        "uniques": [
          "[-50]% Gold cost of upgrading <for [Military] units>",
          "[+1 Happiness] from every [Walls]",
          "[+1 Happiness] from every [Castle]",
          "[+1 Happiness] from every [Fortress]",
          "[+1 Happiness] from every [Arsenal]",
          "[+1 Happiness] from every [Military Base]"
        ],
        "requires": ["Military Caste"],
        "row": 3,
        "column": 4
      },
      {
        "name": "Honor Complete",
        "uniques": [
          "[+10] HP when healing <for [Military] units>",
          "[+5] XP gained from combat"
        ]
      }
    ]
  },
  {
    "name": "Piety",
    "era": "Youkai Expansion Project",
    "priorities": {
      "Neutral": 0,
      "Cultural": 10,
      "Diplomatic": 10,
      "Domination": 10,
      "Scientific": 0
    },
    "uniques": [
      "May choose [1] additional [Follower] beliefs when [founding] a religion",
      "May choose [1] additional [Founder] beliefs when [founding] a religion",
      "[+3 Faith] from every [Natural Wonder]",
      "Only available <before adopting [Rationalism]>"
    ],
    "policies": [
      {
        "name": "Organized Religion",
        "uniques": [
          "[+1 Faith] from every [Shrine]",
          "[+1 Faith] from every [Temple]"
        ],
        "row": 1,
        "column": 2
      },
      {
        "name": "Mandate Of Heaven",
        "uniques": [
          "[50]% of excess happiness converted to [Culture]"
        ],
        "row": 1,
        "column": 5
      },
      {
        "name": "Theocracy",
        "uniques": [
          "[+10]% [Gold] from every [Temple]"
        ],
        "requires": ["Organized Religion"],
        "row": 2,
        "column": 1
      },
      {
        "name": "Reformation",
        "uniques": [
          "[+33]% [Culture] [in all cities with a world wonder]",
          "Empire enters golden age"
        ],
        "requires": ["Organized Religion"],
        "row": 2,
        "column": 3
      },
      {
        "name": "Free Religion",
        "uniques": [
          "[-10]% Culture cost of adopting new Policies"
        ],
        "requires": [
          "Mandate Of Heaven",
          "Reformation"
        ],
        "row": 3,
        "column": 4
      },
      {
        "name": "Piety Complete",
        "uniques": [
          "[Faith] cost of purchasing items in cities [-50]%",
          "[+5 Gold, +5 Culture] from every [Holy site]"
        ]
      }
    ]
  },
  {
    "name": "Patronage",
    "era": "Edo period",
    "priorities": {
      "Neutral": 0,
      "Cultural": 10,
      "Diplomatic": 10,
      "Domination": 0,
      "Scientific": 10
    },
    "uniques": [
      "[-25]% City-State Influence degradation",
      "[+2 Production] from every [Natural Wonder]"
    ],
    "policies": [
      {
        "name": "Philantropy",
        "uniques": [
          "Gifts of Gold to City-States generate [50]% more Influence"
        ],
        "row": 1,
        "column": 2
      },
      {
        "name": "Aesthetics",
        "uniques": [
          "Resting point for Influence with City-States is increased by [20]"
        ],
        "row": 1,
        "column": 4
      },
      {
        "name": "Scholasticism",
        "uniques": [
          "Allied City-States provide [Science] equal to [50]% of what they produce for themselves"
        ],
        "requires": ["Philantropy"],
        "row": 2,
        "column": 2
      },
      {
        "name": "Cultural Diplomacy",
        "uniques": [
          "[+100]% resources gifted by City-States",
          "[+50]% Happiness from luxury resources gifted by City-States"
        ],
        "requires": ["Scholasticism"],
        "row": 3,
        "column": 2
      },
      {
        "name": "Educated Elite",
        "requires": [
          "Scholasticism",
          "Aesthetics"
        ],
        "uniques": [
          "Allied City-States will occasionally gift Great People"
        ],
        "row": 3,
        "column": 4
      },
      {
        "name": "Patronage Complete",
        "uniques": [
          "Influence of all other civilizations with all city-states degrades [33]% faster",
          "Triggers the following global alert: [Our influence with City-States has started dropping faster!]"
        ]
      }
    ]
  },
  {
    "name": "Commerce",
    "era": "Edo period",
    "priorities": {
      "Neutral": 0,
      "Cultural": 10,
      "Diplomatic": 10,
      "Domination": 10,
      "Scientific": 10
    },
    "uniques": [
      "[+25]% [Gold] [in capital]",
      "May buy items in puppet cities"
    ],
    "policies": [
      {
        "name": "Naval Tradition",
        "uniques": [
          "[+1] Movement <for [{Military} {Water}] units>",
          "[+1] Sight <for [{Military} {Water}] units>",
          "Free [Great General] appears"
          // "[+2] Movement <for [Great Admiral] units>"
          // ToDo: Should be "Free [Great Admiral] appears"
        ],
        "row": 1,
        "column": 2
      },
      {
        "name": "Trade Unions",
        "uniques": [
          "[-33]% maintenance on road & railroads",
          "[+1 Gold] from every [Lighthouse]",
          "[+1 Gold] from every [Harbor]",
          "[+1 Gold] from every [Seaport]"
        ],
        "row": 1,
        "column": 4
      },
      {
        "name": "Merchant Navy",
        "uniques": [
          "[+3 Production] [in all coastal cities]"
        ],
        "requires": ["Naval Tradition"],
        "row": 2,
        "column": 2
      },
      {
        "name": "Mercantilism",
        "uniques": [
          "[Gold] cost of purchasing items in cities [-25]%",
          "[+2 Science] from every [Paper Maker]",
          "[+2 Science] from every [Mint]",
          "[+2 Science] from every [Market]",
          "[+2 Science] from every [Jewelry Shop]",
          "[+2 Science] from every [Bank]"
        ],
        "requires": ["Trade Unions"],
        "row": 2,
        "column": 4
      },
      {
        "name": "Protectionism",
        "uniques": [
          "[+2] Happiness from each type of luxury resource"
        ],
        "requires": ["Mercantilism"],
        "row": 3,
        "column": 4
      },
      {
        "name": "Commerce Complete",
        "uniques": [
          "[+100]% Yield from every [Trading post]",
          "[+100]% Gold from Great Merchant trade missions",
          "May buy [Great Merchant] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Meiji era]>"
        ]
      }
    ]
  },
  {
    "name": "Rationalism",
    "era": "Meiji era",
    "priorities": {
      "Neutral": 0,
      "Cultural": 10,
      "Diplomatic": 10,
      "Domination": 10,
      "Scientific": 60
    },
    "uniques": [
      "[+15]% [Science] <while the empire is happy>",
      "[Great Scientist] is earned [+50]% faster",
      "Only available <before adopting [Piety]>"
    ],
    "policies": [
      {
        "name": "Secularism",
        "uniques": [
          "[+1 Gold, +1 Science, +1 Culture, +1 Food, +1 Production] from every specialist [in all cities]"
        ],
        "row": 1,
        "column": 2
      },
      {
        "name": "Humanism",
        "uniques": [
          "[+2 Happiness] from every [Paper Maker]",
          "[+2 Happiness] from every [University]",
          "[+2 Happiness] from every [Observatory]",
          "[+2 Happiness] from every [Public School]"
        ],
        "row": 1,
        "column": 4
      },
      {
        "name": "Free Thought",
        "uniques": [
          "[+2 Science] from every [Trading post]",
          "[+2 Science] from every [Paper Maker]",
          "[+17]% [Science] from every [University]"
        ],
        "requires": ["Secularism"],
        "row": 2,
        "column": 2
      },
      {
        "name": "Sovereignty",
        "uniques": [
          "[+2 Gold] from all [Science] buildings"
        ],
        "requires": ["Humanism"],
        "row": 2,
        "column": 4
      },
      {
        "name": "Scientific Revolution",
        "uniques": [
          "Science gained from research agreements [+50]%"
        ],
        "requires": ["Free Thought"],
        "row": 3,
        "column": 2
      },
      {
        "name": "Rationalism Complete",
        "uniques": [
          "[2] Free Technologies",
          "May buy [Great Scientist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Meiji era]>"
        ]
      }
    ]
  },
  {
    "name": "Freedom",
    "era": "Meiji era",
    "priorities": {
      "Neutral": 50,
      "Cultural": 50,
      "Diplomatic": 50,
      "Domination": 40,
      "Scientific": 50
    },
    "uniques": [
      "[+25]% Great Person generation [in all cities]",
      "Only available <before adopting [Autocracy]>",
      "Only available <before adopting [Order]>"
    ],
    "policies": [
      {
        "name": "Constitution",
        "uniques": [
          "[+2 Culture] from every [Wonder]"
        ],
        "row": 1,
        "column": 1
      },
      {
        "name": "Universal Suffrage",
        "uniques": [
          "[+50]% Strength for cities <when defending>"
        ],
        "row": 1,
        "column": 3
      },
      {
        "name": "Civil Society",
        "uniques": [
          "[-50]% Food consumption by specialists [in all cities]",
          "[-10]% Unhappiness from [Population] [in all cities]"
        ],
        "row": 1,
        "column": 5
      },
      {
        "name": "Free Speech",
        "uniques": [
          "[+30]% Great Person generation [in all cities]"
        ],
        "requires": ["Constitution"],
        "row": 2,
        "column": 1
      },
      {
        "name": "Democracy",
        "uniques": [
          "[-100]% Unhappiness from [Specialists] [in all cities]"
        ],
        "requires": ["Civil Society"],
        "row": 2,
        "column": 5
      },
      {
        "name": "Freedom Complete",
        "uniques": [
          "[+100]% Yield from every [Great Improvement]",
          "[+50]% Golden Age length",
          "May buy [Great Artist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Meiji era]>"
        ]
      }
    ]
  },
  {
    "name": "Autocracy",
    "era": "Meiji era",
    "priorities": {
      "Neutral": 50,
      "Cultural": 40,
      "Diplomatic": 40,
      "Domination": 50,
      "Scientific": 40
    },
    "uniques": [
      "[-33]% maintenance costs <for [All] units>",
      "Upon capturing a city, receive [10] times its [Culture] production as [Culture] immediately",
      "Only available <before adopting [Order]>",
      "Only available <before adopting [Freedom]>"
    ],
    "policies": [
      {
        "name": "Populism",
        "uniques": [
          "[+25]% Strength <for [Wounded] units>"
        ],
        "row": 1,
        "column": 2
      },
      {
        "name": "Militarism",
        "uniques": [
          "[Gold] cost of purchasing [All] units [-33]%"
        ],
        "row": 1,
        "column": 4
      },
      {
        "name": "Totalitarianism",
        "uniques": [
          "Quantity of strategic resources produced by the empire +[100]%",
          "[+2] Movement <for [Great General] units>"
        ],
        "requires": [
          "Populism",
          "Militarism"
        ],
        "row": 2,
        "column": 2
      },
      {
        "name": "Police State",
        "uniques": [
          "[+3 Happiness] from every [Courthouse]",
          "[+100]% Production when constructing [Courthouse] buildings [in all cities]"
        ],
        // There are also some uniques regarding espoinage, which as of this writing is not yet implemented
        "requires": ["Militarism"],
        "row": 2,
        "column": 4
      },
      {
        "name": "Total War",
        "uniques": [
          "[+25]% Production when constructing [Military] units [in all cities]",
          "New [Military] units start with [15] Experience [in all cities]"
        ],
        "requires": [
          "Police State",
          "Totalitarianism"
        ],
        "row": 3,
        "column": 3
      },
      {
        "name": "Autocracy Complete",
        "uniques": [
          "[+25]% Strength <when attacking> <for [Military] units> <for [50] turns>",
          "May buy [Great General] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Meiji era]>"
        ]
      }
    ]
  },
  {
    "name": "Order",
    "era": "Meiji era",
    "priorities": {
      "Neutral": 50,
      "Cultural": 40,
      "Diplomatic": 50,
      "Domination": 40,
      "Scientific": 50
    },
    "uniques": [
      "[+1 Happiness] [in all cities]",
      "Only available <before adopting [Autocracy]>",
      "Only available <before adopting [Freedom]>"
    ],
    "policies": [
      {
        "name": "United Front",
        "uniques": [
          "Militaristic City-States grant units [2] times as fast when you are at war with a common nation"
        ],
        "row": 1,
        "column": 1
      },
      {
        "name": "Planned Economy",
        "uniques": [
          "[+25]% [Science] from every [Blast Furnace]",
          "[+100]% Production when constructing [Blast Furnace] buildings [in all cities]"
        ],
        "row": 1,
        "column": 3
      },
      {
        "name": "Nationalism",
        "uniques": [
          "[+15]% Strength <for [All] units> <when fighting in [Friendly Land] tiles>"
        ],
        "row": 1,
        "column": 5
      },
      {
        "name": "Parliament",
        "requires": ["Planned Economy"],
        "uniques": [
          "[-15]% maintenance cost for buildings [in all cities]"
        ],
        "row": 2,
        "column": 3
      },
      {
        "name": "National Doctrine",
        "requires": ["Parliament"],
        "uniques": [
          "[+2 Production] [in all cities]",
          "[+1 Production] from every [Mine]",
          "[+1 Production] from every [Quarry]"
        ],
        "row": 3,
        "column": 3
      },
      {
        "name": "Order Complete",
        "uniques": [
          "[+2 Food, +2 Production, +2 Science, +2 Gold, +2 Culture] [in all cities]",
          "May buy [Great Engineer] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Meiji era]>"
        ]
      }
    ]
  }
]
