[
	{
		"name": "Easy",
		"baseHappiness": 15,
		"extraHappinessPerLuxury": 1,
		"researchCostModifier": 0.8,
		"unitCostModifier": 0.6,
		"unitSupplyBase": 10,
		"unitSupplyPerCity": 3,
		"buildingCostModifier": 0.5,
		"policyCostModifier": 0.5,
		"unhappinessModifier": 0.4,
		"barbarianBonus": 0.75,
		"barbarianSpawnDelay": 8,
		"playerBonusStartingUnits": [], // Note that the units from Eras.json are added to this pool. This should only contain bonus starting units.
		"aiCityGrowthModifier": 1.6, // that is to say it'll take them 1.6 times as long to grow the city
		"aiUnitCostModifier": 1.75,
		"aiBuildingCostModifier": 1.6,
		"aiWonderCostModifier": 1.6,
		"aiBuildingMaintenanceModifier": 1,
		"aiUnitMaintenanceModifier": 1,
		"aiUnitSupplyModifier": 0,
		"aiFreeTechs": [],
		"aiMajorCivBonusStartingUnits": [],
		"aiCityStateBonusStartingUnits": [],
		"aiUnhappinessModifier": 1,
		"aisExchangeTechs": false,
		"turnBarbariansCanEnterPlayerTiles": 10000,
		"clearBarbarianCampReward": 50
	},
	{
		"name": "Prince",
		// I'm doing that because Prince always set as normal difficulty in Unciv. Previously it always started with Easy when I didn't setting difficulty.
		// don't worry, It will renamed to 'Normal' in language setting. However, only one thing makes hesitation. because the current game that in progress on normal difficult will crash.
		"baseHappiness": 9,
		"extraHappinessPerLuxury": 0,
		"researchCostModifier": 1,
		"unitCostModifier": 1,
		"unitSupplyBase": 5,
		"unitSupplyPerCity": 2,
		"buildingCostModifier": 1,
		"policyCostModifier": 1,
		"unhappinessModifier": 1,
		"barbarianBonus": 0.33,
		"barbarianSpawnDelay": 0,
		"playerBonusStartingUnits": [],
		"aiCityGrowthModifier": 1,
		"aiUnitCostModifier": 1,
		"aiBuildingCostModifier": 1,
		"aiWonderCostModifier": 1,
		"aiBuildingMaintenanceModifier": 1,
		"aiUnitMaintenanceModifier": 0.85,
		"aiUnitSupplyModifier": 0.2,
		"aiFreeTechs": [],
		"aiMajorCivBonusStartingUnits": [],
		"aiCityStateBonusStartingUnits": [],
		"aiUnhappinessModifier": 1,
		"aisExchangeTechs": true,
		"turnBarbariansCanEnterPlayerTiles": 0,
		"clearBarbarianCampReward": 25
	},
	{
		"name": "Challenging",
		"baseHappiness": 9,
		"extraHappinessPerLuxury": 0,
		"researchCostModifier": 1,
		"unitCostModifier": 1,
		"unitSupplyBase": 5,
		"unitSupplyPerCity": 2,
		"buildingCostModifier": 1,
		"policyCostModifier": 1,
		"unhappinessModifier": 1,
		"barbarianBonus": 0.25,
		"barbarianSpawnDelay": 0,
		"playerBonusStartingUnits": [],
		"aiCityGrowthModifier": 0.9,
		"aiUnitCostModifier": 0.85,
		"aiBuildingCostModifier": 0.85,
		"aiWonderCostModifier": 1,
		"aiBuildingMaintenanceModifier": 0.85,
		"aiUnitMaintenanceModifier": 0.8,
		"aiUnitSupplyModifier": 0.3,
		"aiFreeTechs": [
			"Scientific Knowledge"
		],
		"aiMajorCivBonusStartingUnits": [
			"Era Starting Unit"
		],
		"aiCityStateBonusStartingUnits": [],
		"aiUnhappinessModifier": 0.9,
		"aisExchangeTechs": true,
		"turnBarbariansCanEnterPlayerTiles": 0,
		"clearBarbarianCampReward": 25
	},
	{
		"name": "Hard",
		"baseHappiness": 8,
		"extraHappinessPerLuxury": 0,
		"researchCostModifier": 1.1,
		"unitCostModifier": 1,
		"unitSupplyBase": 5,
		"unitSupplyPerCity": 2,
		"buildingCostModifier": 1,
		"policyCostModifier": 1,
		"unhappinessModifier": 1,
		"barbarianBonus": 0.2,
		"barbarianSpawnDelay": 0,
		"playerBonusStartingUnits": [],
		"aiCityGrowthModifier": 0.85,
		"aiUnitCostModifier": 0.8,
		"aiBuildingCostModifier": 0.8,
		"aiWonderCostModifier": 1,
		"aiBuildingMaintenanceModifier": 0.8,
		"aiUnitMaintenanceModifier": 0.75,
		"aiUnitSupplyModifier": 0.3,
		"aiFreeTechs": [
			"Scientific Knowledge",
			"Agriculture",
			"Education"
		],
		"aiMajorCivBonusStartingUnits": [
			"Era Starting Unit",
			"Era Starting Unit",
			"Worker",
			"Worker",
			"Scout"
		],
		"aiCityStateBonusStartingUnits": [],
		"aiUnhappinessModifier": 0.85,
		"aisExchangeTechs": true,
		"turnBarbariansCanEnterPlayerTiles": 0,
		"clearBarbarianCampReward": 25
	},
	{
		"name": "Lunatic",
		"baseHappiness": 15,
		"extraHappinessPerLuxury": 0,
		"researchCostModifier": 1.1,
		"unitCostModifier": 1.2,
		"unitSupplyBase": 10,
		"unitSupplyPerCity": 4,
		"buildingCostModifier": 1.2,
		"policyCostModifier": 1.2,
		"unhappinessModifier": 0.8,
		"barbarianBonus": 0,
		"barbarianSpawnDelay": 0,
		"playerBonusStartingUnits": [],
		"aiCityGrowthModifier": 0.6,
		"aiUnitCostModifier": 0.5,
		"aiBuildingCostModifier": 0.5,
		"aiWonderCostModifier": 3,
		"aiBuildingMaintenanceModifier": 0.5,
		"aiUnitMaintenanceModifier": 0.5,
		"aiUnitSupplyModifier": 0.5,
		"aiFreeTechs": [
			"Scientific Knowledge",
			"Agriculture",
			"Education",
			"Authority"
		],
		"aiMajorCivBonusStartingUnits": [
			"Settler",
			"Scout",
			"Worker",
			"Worker",
			"Worker",
			"Scout",
			"Era Starting Unit",
			"Era Starting Unit",
			"Era Starting Unit"
		],
		"aiCityStateBonusStartingUnits": [],
		"aiUnhappinessModifier": 0.6,
		"aisExchangeTechs": true,
		"turnBarbariansCanEnterPlayerTiles": 0,
		"clearBarbarianCampReward": 25
	}
]
