[
	{
		"name": "Heal Instantly",
		"uniques": [
			"[This Unit] heals [50] HP",
			"Doing so will consume this opportunity to choose a Promotion"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Mounted",
			"Scout",
			"Siege",
			"Archery",
			"Ranged Gunpowder",
			"Armored",
			"Melee Water",
			"Ranged Water",
			"Submarine"
		],
		"row": 0,
		"column": 0
	},
	// Unorganized Unique Promotions
	/*
	// New Promotions
	{
		"name": "Bridge Guard",
		"uniques": ["This unit loses half of its HP whenever it leaves the bridge", "Heal this unit by [-50] HP <upon ending a turn in a [Foreign Land] tile>", "[+15]% Strength <when fighting in [Friendly Land] tiles>"]
	},
	{
		"name": "Copying Other's Abilities",
		"uniques": [
			"Basically copies Special Abilities and all respective promotions for whether this unit is Land or Water, and Ranged or Melee",
			"This Unit gains the [Fire Arts] promotion <upon defeating a [Fire Arts] unit>",
			"This Unit gains the [Unidentifiable] promotion <upon defeating a [Unidentifiable] unit>",
			"This Unit gains the [Devouring Anything] promotion <upon defeating a [Devouring Anything] unit>",
			"This Unit gains the [Martial Arts] promotion <upon defeating a [Martial Arts] unit>",
			"This Unit gains the [Absorbing Misfortune] promotion <upon defeating a [Absorbing Misfortune] unit>",
			"This Unit gains the [Wise Hermit] promotion <upon defeating a [Wise Hermit] unit>",
			"Comment [------------------]",
			"This Unit gains the [Accuracy I] promotion <upon defeating a [Accuracy I] unit> <for [{Land} {Ranged}] units>",
			"This Unit gains the [Accuracy II] promotion <upon defeating a [Accuracy II] unit> <for [{Land} {Ranged}] units>",
			"This Unit gains the [Accuracy III] promotion <upon defeating a [Accuracy III] unit> <for [{Land} {Ranged}] units>",
			"This Unit gains the [Barrage I] promotion <upon defeating a [Barrage I] unit> <for [{Land} {Ranged}] units>",
			"This Unit gains the [Barrage II] promotion <upon defeating a [Barrage II] unit> <for [{Land} {Ranged}] units>",
			"This Unit gains the [Barrage III] promotion <upon defeating a [Barrage III] unit> <for [{Land} {Ranged}] units>",
			"This Unit gains the [Shock I] promotion <upon defeating a [Shock I] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Shock II] promotion <upon defeating a [Shock II] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Shock III] promotion <upon defeating a [Shock III] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Drill I] promotion <upon defeating a [Drill I] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Drill II] promotion <upon defeating a [Drill II] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Drill III] promotion <upon defeating a [Drill III] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Scouting I] promotion <upon defeating a [Scouting I] unit> <for [Scout] units>",
			"This Unit gains the [Scouting II] promotion <upon defeating a [Scouting II] unit> <for [Scout] units>",
			"This Unit gains the [Scouting III] promotion <upon defeating a [Scouting III] unit> <for [Scout] units>",
			"This Unit gains the [Survivalism I] promotion <upon defeating a [Survivalism I] unit> <for [Scout] units>",
			"This Unit gains the [Survivalism II] promotion <upon defeating a [Survivalism II] unit> <for [Scout] units>",
			"This Unit gains the [Survivalism III] promotion <upon defeating a [Survivalism III] unit> <for [Scout] units>",
			"This Unit gains the [Boarding Party I] promotion <upon defeating a [Boarding Party I] unit> <for [{Melee} {Water}] units>",
			"This Unit gains the [Boarding Party II] promotion <upon defeating a [Boarding Party II] unit> <for [{Melee} {Water}] units>",
			"This Unit gains the [Boarding Party III] promotion <upon defeating a [Boarding Party III] unit> <for [{Melee} {Water}] units>",
			"This Unit gains the [Coastal Raider I] promotion <upon defeating a [Coastal Raider I] unit> <for [{Melee} {Water}] units>",
			"This Unit gains the [Coastal Raider II] promotion <upon defeating a [Coastal Raider II] unit> <for [{Melee} {Water}] units>",
			"This Unit gains the [Coastal Raider III] promotion <upon defeating a [Coastal Raider III] unit> <for [{Melee} {Water}] units>",
			"This Unit gains the [Targeting I] promotion <upon defeating a [Targeting I] unit> <for [{Ranged} {Water}] units>",
			"This Unit gains the [Targeting II] promotion <upon defeating a [Targeting II] unit> <for [{Ranged} {Water}] units>",
			"This Unit gains the [Targeting III] promotion <upon defeating a [Targeting III] unit> <for [{Ranged} {Water}] units>",
			"This Unit gains the [Bombardment I] promotion <upon defeating a [Bombardment I] unit> <for [{Ranged} {Water}] units>",
			"This Unit gains the [Bombardment II] promotion <upon defeating a [Bombardment II] unit> <for [{Ranged} {Water}] units>",
			"This Unit gains the [Bombardment III] promotion <upon defeating a [Bombardment III] unit> <for [{Ranged} {Water}] units>",
			"This Unit gains the [Cover I] promotion <upon defeating a [Cover I] unit> <for [Land] units>",
			"This Unit gains the [Cover II] promotion <upon defeating a [Cover II] unit> <for [Land] units>",
			"This Unit gains the [Formation I] promotion <upon defeating a [Formation I] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Formation II] promotion <upon defeating a [Formation II] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Medic] promotion <upon defeating a [Medic] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Medic II] promotion <upon defeating a [Medic II] unit> <for [{Land} {Melee}] units>",
			//"This Unit gains the [Anti-Armor I] promotion <upon defeating a [Anti-Armor I] unit> <for [{Land} {Ranged}] units>",
			//"This Unit gains the [Anti-Armor II] promotion <upon defeating a [Anti-Armor II] unit> <for [{Land} {Ranged}] units>",
			"This Unit gains the [Refine Armor I] promotion <upon defeating a [Refine Armor I] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Refine Armor II] promotion <upon defeating a [Refine Armor II] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Refine Armor III] promotion <upon defeating a [Refine Armor III] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Armor Plating I] promotion <upon defeating a [Armor Plating I] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Armor Plating II] promotion <upon defeating a [Armor Plating II] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Armor Plating III] promotion <upon defeating a [Armor Plating III] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Ambush I] promotion <upon defeating a [Ambush I] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Ambush II] promotion <upon defeating a [Ambush II] unit> <for [{Land} {Melee}] units>",
			"Comment [------------------]",
			"This Unit gains the [Volley] promotion <upon defeating a [Volley] unit> <for [{Land} {Ranged}] units>",
			"This Unit gains the [Extended Range] promotion <upon defeating a [Extended Range] unit> <for [{Land} {Ranged}] units>",
			"This Unit gains the [Indirect Fire] promotion <upon defeating a [Indirect Fire] unit> <for [{Land} {Ranged}] units>",
			"This Unit gains the [Charge] promotion <upon defeating a [Charge] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Besiege] promotion <upon defeating a [Besiege] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Blitz] promotion <upon defeating a [Blitz] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Woodsman] promotion <upon defeating a [Woodsman] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Amphibious] promotion <upon defeating a [Amphibious] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Landing Party] promotion <upon defeating a [Landing Party] unit> <for [{Melee} {Water}] units>",
			"This Unit gains the [Supply] promotion <upon defeating a [Supply] unit> <for [{Melee} {Water}] units>",
			"This Unit gains the [March] promotion <upon defeating a [March] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Sentry] promotion <upon defeating a [Sentry] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Logistics] promotion <upon defeating a [Logistics] unit> <for [{Land} {Ranged}] units>",
			"This Unit gains the [Hunter] promotion <upon defeating a [Logistics] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [Sniper] promotion <upon defeating a [Logistics] unit> <for [{Land} {Ranged}] units>",
			"------------------",
			"This Unit gains the [[Royal Ashigaru] ability] promotion <upon defeating a [[Royal Ashigaru] ability] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [[Royal Samurai] ability] promotion <upon defeating a [[Royal Samurai] ability] unit> <for [{Land} {Melee}] units>",
			"This Unit gains the [[Royal Cavalry] ability] promotion <upon defeating a [[Royal Cavalry] ability] unit> <for [{Land} {Melee}] units>"
			]
			
	},
	{ 
		"name": "Hourai Immortal",
		"uniques": ["Free [Resurrected Fallen] appears <upon being defeated>"]
	},
	{
		"name": "Second Life",
	"uniques": ["[-15]% Strength"]
	},
	{ //there's two
		"name": "Poltergeist",
		"uniques": ["Ignores terrain cost", "Can pass through impassable tiles", "Ignores Zone of Control", "[-50]% Strength <when attacking>"]
	},
	{
		"name": "Backdoor Of Life",
		"uniques": ["Can see invisible [All] units", "[+5]% Strength <when adjacent to a [Youkai] unit>", "[+5]% Strength <when adjacent to a [Kappa] unit>", "[+5]% Strength <when adjacent to a [Fairy] unit>", "[+5]% Strength <when adjacent to a [Spirit] unit>", "[+5]% Strength <when adjacent to a [Human] unit>"]
	},
	{
		"name": "Pure Hatred",
		"uniques": ["[+50]% Strength <vs [Lunarian] units>"]
	},
	{
		"name": "Impure",
		"uniques": ["[-30]% Strength for enemy [Lunarian] units in adjacent [All] tiles"]
	},
	{
		"name": "Fire Arts",
		"uniques": ["[-15]% Strength for enemy [Military] units in adjacent [All] tiles", "Destroys tile improvements when attacking <with [25]% chance>"]
	},
	
	//{
	//	"name": "Wu Xing Elements",
	//	"uniques": ["
	//},
	
	{
		"name": "Devouring Anything",
		"uniques": ["Heals this unit by [30] HP <upon defeating a [Military] unit>"]
	},
	{
		"name": "Absorbing Misfortune",
		"uniques": ["[-50]% Strength", "[-25]% Strength for enemy [Military] units in adjacent [All] tiles"]
	},
	{
		"name": "Idol Creature",
		"uniques": ["Heal this unit by [15] HP <upon ending a turn in a [Friendly Land] tile>"]
	},
	{
		"name": "Unidentifiable",
		"uniques": ["Invisible to non-adjacent enemy units"]
	},
	
	{
		"name": "Animal Spirit",
 		"uniques": ["Spirit", "Ignores Zone of Control"]
	},
	*/
	// Old Promotions
	{
		"name": "Fairy",
		"uniques": [
			"Apparition",
			"Unit will heal every turn, even if it performs an action",
			"[-5] HP when healing",
			"[-5] HP when healing <in [Friendly land] tiles>"
		]
	},
	{
		"name": "Winged",
		"uniques": [
			"Supplementary",
			"Can move after attacking",
			"Can pass through impassable tiles",
			"[-20]% Strength <when defending>"
		]
	},
	{
		"name": "Corpse",
		"uniques": [
			"Apparition",
			"May capture killed [Human] units",
			"[-10] HP when healing",
			"[+15]% Strength <when attacking> <vs [Human] units>"
		]
	},
	{
		"name": "Jiangshi",
		"uniques": [
			"Apparition",
			"May capture killed [Military] units",
			"[-10] HP when healing",
			"[+20]% Strength <when attacking> <vs [Wounded] units>",
			"[This Unit] loses the [Corpse] promotion"
		]
	},
	{
		"name": "Vampire",
		"uniques": [
			"Racial",
			"Heals [30] damage if it kills a unit"
		]
	},
	{
		"name": "Satori Race",
		"uniques": [
			"Racial",
			"[-40]% Strength for enemy [Military] units in adjacent [All] tiles"
		]
		//"column": 27,
		// "row": 4
	},
	/* Changed 02/17/2024
	{
		"name": "Stab Third Eye",
		"uniques": ["Supplementary", "Only available <for units with [Satori Race]>", "Invisible to non-adjacent units", "[-2] Range <for [Ranged] units>", "[-30]% Strength <when defending>", "[+55]% to Flank Attack bonuses", "[+55]% Strength <vs [Wounded] units>"],
	},
	*/
	{
		"name": "Divine Blessing",
		"uniques": ["Supplementary"]
	},
	{
		"name": "Spirit",
		"uniques": [
			"Apparition",
			"Ignores terrain cost",
			"Can pass through impassable tiles",
			"Ignores Zone of Control",
			"[-10]% Strength <when attacking>"
		]
	},
	{
		"name": "Phantom",
		"uniques": [
			"Apparition",
			"Ignores Zone of Control",
			"[-5]% Strength <when attacking>"
		]
	},
	{
		"name": "Beast",
		"uniques": [
			"Racial",
			"[+15] HP when healing"
		]
	},
	{
		"name": "Doll Construct",
		"uniques": [
			"Apparition",
			"[-20]% Strength <when defending> <before discovering [Pity]>",
			"[-15]% Strength <when defending> <after discovering [Pity]>",
			"[+50] HP when healing <in [Doll Lumber House] tiles>"
		]
	},
	{
		"name": "Lunarian",
		"uniques": ["Racial"]
	},
	{
		"name": "Celestial",
		"uniques": ["Racial"]
	},
	{
		"name": "Dark Youkai",
		"uniques": [
			"Racial",
			"Invisible to non-adjacent units"
		]
	},
	{
		"name": "Bird Net",
		"uniques": [
			"Comment [Slows down adjacent [Winged] units (-2 Movement)]"
		]
	},
	{
		"name": "Mermaid Net",
		"uniques": [
			"Comment [Slows down adjacent [Mermaid] units (-2 Movement)]"
		]
	},
	{
		"name": "Willpower"
		//"uniques": ["Willpower"]
	},
	{
		"name": "Human Race",
		"uniques": [
			"Human",
			"Racial",
			"[-30]% Strength",
			"[-15]% Strength <when adjacent to a [Oni] unit>",
			"Comment [Humans have an immunity from the youkais during the Youkai Expansion Project, which will neutralize their -30% Strength debuff with a temporary +30% Strength bonus]"
		]
	},
	{
		"name": "Youkai",
		"uniques": [
			"Racial",
			"Comment [What's known as 'mythological creatures' in Western folklore. Fairies are youkais as well]"
		]
	},
	{
		"name": "Oni",
		"uniques": [
			"Racial",
			"[+15]% Strength"
		]
	},
	{
		"name": "Phantasm",
		"uniques": [
			"Supplementary",
			"May Paradrop up to [4] tiles from inside friendly territory <if it hasn't used other actions yet> <for units without [Card - Screen Border]>"
		]
	},
	{
		"name": "Martial Arts",
		"uniques": ["[50]% XP gained from combat"]
	},
	{
		"name": "Kappa",
		"uniques": [
			"Racial",
			"Aquatic",
			"[+1] Movement <in [Water] tiles>",
			"[+1] Movement <within [1] tiles of a [River]>",
			"Eliminates combat penalty for attacking over a river",
			"Eliminates combat penalty for attacking across a coast"
		]
	},
	{
		"name": "Mermaid",
		"uniques": [
			"Racial",
			"Aquatic",
			"[-1] Movement",
			"[+1] Movement <within [1] tiles of a [Coast]>",
			"[+1] Movement <within [1] tiles of a [River]>",
			"[+1] Movement <within [1] tiles of a [Lakes]>",
			"[+1] Movement <in [Water] tiles>",
			"Eliminates combat penalty for attacking over a river",
			"Eliminates combat penalty for attacking across a coast",
			"May travel on Water tiles without embarking"
		]
	},
	{
		"name": "Kitsune",
		"uniques": [
			"Racial",
			"Ignores terrain cost",
			"[+1] Movement"
		]
	},
	{
		"name": "Wise Hermit",
		"uniques": [
			"Racial",
			"May capture killed [Beast] units"
		]
	},
	//Counter Promotions
	{
		"name": "Anti-Youkai",
		"uniques": [
			"[+10]% Strength <vs [Youkai] units>",
			"[+30]% Strength <vs [Youkai] units> <for units with [Human Race]> <starting from the [Edo period]>"
		]
	},
	{
		"name": "Anti-Human",
		"uniques": [
			"[+15]% Strength <vs [Human Race] units>",
			"[This Unit] heals [20] HP <upon defeating a [Human] unit>"
		]
	},
	{
		"name": "Anti-Vampire",
		"uniques": [
			"[+5]% Strength <vs [Vampire] units>",
			"[+15]% Strength <vs [Vampire] units> <with [Silver]>"
		]
	},
	{
		"name": "Anti-Oni",
		"uniques": [
			"[+15]% Strength <vs [Oni] units>"
		]
	},
	{
		"name": "Anti-Mermaid",
		"uniques": [
			"[+20]% Strength <vs [Mermaid] units>"
		]
	},
	{
		"name": "Hunter",
		"prerequisites": [
			"Shock III",
			"Drill III"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Mounted",
			"Armored",
			"Melee Sorcery"
		],
		"uniques": [
			"[+20]% Strength <vs [Beast] units>"
		]
	},
	{
		"name": "Sniper",
		"prerequisites": [
			"Accuracy III",
			"Barrage III"
		],
		"unitTypes": [
			"Archery",
			"Ranged Gunpowder",
			"Ranged Sorcery"
		],
		"uniques": [
			"[+20]% Strength <vs [Winged] units> <when attacking>"
		]
	},
	// Ranged+Siege+Ranged Sorcery
	{
		"name": "Accuracy I",
		"uniques": [
			"[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>"
		],
		"unitTypes": [
			"Siege",
			"Archery",
			"Ranged Gunpowder",
			"Ranged Sorcery"
		],
		"column": 1,
		"row": 1
	},
	{
		"name": "Accuracy II",
		"prerequisites": ["Accuracy I"],
		"uniques": [
			"[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>"
		],
		"unitTypes": [
			"Siege",
			"Archery",
			"Ranged Gunpowder",
			"Ranged Sorcery"
		],
		"column": 1,
		"row": 2
	},
	{
		"name": "Accuracy III",
		"prerequisites": ["Accuracy II"],
		"uniques": [
			"[+15]% Strength <when fighting in [Open terrain] tiles> <when attacking>"
		],
		"unitTypes": [
			"Siege",
			"Archery",
			"Ranged Gunpowder",
			"Ranged Sorcery"
		],
		"column": 1,
		"row": 3
	},
	{
		"name": "Barrage I",
		"uniques": [
			"[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>"
		],
		"unitTypes": [
			"Siege",
			"Archery",
			"Ranged Gunpowder",
			"Ranged Sorcery"
		],
		"column": 2,
		"row": 1
	},
	{
		"name": "Barrage II",
		"prerequisites": ["Barrage I"],
		"uniques": [
			"[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>"
		],
		"unitTypes": [
			"Siege",
			"Archery",
			"Ranged Gunpowder",
			"Ranged Sorcery"
		],
		"column": 2,
		"row": 2
	},
	{
		"name": "Barrage III",
		"prerequisites": ["Barrage II"],
		"uniques": [
			"[+15]% Strength <when fighting in [Rough terrain] tiles> <when attacking>"
		],
		"unitTypes": [
			"Siege",
			"Archery",
			"Ranged Gunpowder",
			"Ranged Sorcery"
		],
		"column": 2,
		"row": 3
	},
	{
		"name": "Volley",
		"prerequisites": [
			"Accuracy I",
			"Barrage I"
		],
		"uniques": ["[+50]% Strength <vs cities>"],
		"unitTypes": [
			"Archery",
			"Ranged Gunpowder",
			"Siege",
			"Ranged Sorcery"
		],
		"column": 3,
		"row": 1
	},
	{
		"name": "Extended Range",
		"prerequisites": [
			"Accuracy III",
			"Barrage III",
			"Targeting II",
			"Bombardment II",
			"Wolfpack II"
		],
		"uniques": ["[+1] Range"],
		"unitTypes": [
			"Archery",
			"Ranged Gunpowder",
			"Siege",
			"Ranged Water",
			"Submarine",
			"Ranged Sorcery"
		],
		"column": 3,
		"row": 3
	},
	{
		"name": "Indirect Fire",
		"prerequisites": [
			"Accuracy III",
			"Barrage III",
			"Bombardment II",
			"Targeting II"
		],
		"uniques": [
			"Ranged attacks may be performed over obstacles"
		],
		"unitTypes": [
			"Archery",
			"Ranged Gunpowder",
			"Siege",
			"Ranged Water",
			"Ranged Sorcery"
		],
		"column": 3,
		"row": 4
	},
	// Melee, Mounted+Armor+Melee Sorcery
	{
		"name": "Shock I",
		"uniques": [
			"[+15]% Strength <when fighting in [Open terrain] tiles>"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Mounted",
			"Armored",
			"Melee Sorcery"
		],
		"column": 4,
		"row": 1
	},
	{
		"name": "Shock II",
		"prerequisites": ["Shock I"],
		"uniques": [
			"[+15]% Strength <when fighting in [Open terrain] tiles>"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Mounted",
			"Armored",
			"Melee Sorcery"
		],
		"column": 4,
		"row": 2
	},
	{
		"name": "Shock III",
		"prerequisites": ["Shock II"],
		"uniques": [
			"[+15]% Strength <when fighting in [Open terrain] tiles>"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Mounted",
			"Armored",
			"Melee Sorcery"
		],
		"column": 4,
		"row": 3
	},
	{
		"name": "Drill I",
		"uniques": [
			"[+15]% Strength <when fighting in [Rough terrain] tiles>"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Mounted",
			"Armored",
			"Melee Sorcery"
		],
		"column": 5,
		"row": 1
	},
	{
		"name": "Drill II",
		"prerequisites": ["Drill I"],
		"uniques": [
			"[+15]% Strength <when fighting in [Rough terrain] tiles>"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Mounted",
			"Armored",
			"Melee Sorcery"
		],
		"column": 5,
		"row": 2
	},
	{
		"name": "Drill III",
		"prerequisites": ["Drill II"],
		"uniques": [
			"[+15]% Strength <when fighting in [Rough terrain] tiles>"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Mounted",
			"Armored",
			"Melee Sorcery"
		],
		"column": 5,
		"row": 3
	},
	{
		"name": "Charge",
		"prerequisites": [
			"Shock II",
			"Drill II"
		],
		"uniques": [
			"[+33]% Strength <vs [Wounded] units>"
		],
		"unitTypes": [
			"Mounted",
			"Armored"
		],
		"column": 6,
		"row": 2
	},
	{
		"name": "Besiege", // Not called "Siege" in order to not conflict with siege type units for translations
		"prerequisites": [
			"Shock II",
			"Drill II"
		],
		"uniques": ["[+50]% Strength <vs cities>"],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Melee Sorcery"
		],
		"column": 6,
		"row": 3
	},
	{
		"name": "Formation I",
		"prerequisites": [
			"Shock II",
			"Drill II"
		], // G&K also has Accuracy II & Barrage II as possible prerequisites for this, but I couldn't find a source for the unittypes
		"uniques": [
			"[+33]% Strength <vs [Mounted] units>"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Mounted",
			"Melee Sorcery"
		],
		"column": 7,
		"row": 2
	},
	{
		"name": "Formation II",
		"prerequisites": ["Formation I"],
		"uniques": [
			"[+33]% Strength <vs [Mounted] units>"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Mounted",
			"Melee Sorcery"
		],
		"column": 7,
		"row": 3
	},
	{
		"name": "Blitz",
		"prerequisites": [
			"Shock III",
			"Drill III"
		],
		"uniques": [
			"[1] additional attacks per turn"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Mounted",
			"Armored",
			"Melee Sorcery"
		],
		"column": 6,
		"row": 4
	},
	{
		"name": "Woodsman",
		"prerequisites": [
			"Shock III",
			"Drill III"
		],
		"uniques": [
			"Double movement in [Forest]",
			"Double movement in [Jungle]"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Melee Sorcery"
		],
		"column": 6,
		"row": 5
	},
	{
		"name": "Amphibious",
		"prerequisites": [
			"Shock I",
			"Drill I"
		],
		"uniques": [
			"[+15]% Strength <for [Aquatic] units> <within [1] tiles of a [Water]>",
			"Eliminates combat penalty for attacking over a river",
			"Eliminates combat penalty for attacking across a coast"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Melee Sorcery"
		],
		"column": 6,
		"row": 1
	},
	{
		"name": "Medic",
		"prerequisites": [
			"Shock I",
			"Drill I",
			"Scouting II",
			"Survivalism II"
		],
		"uniques": [
			"All adjacent units heal [+5] HP when healing"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Mounted",
			"Scout",
			"Melee Sorcery"
		],
		"column": 10, // after scout base
		"row": 1
	},
	{
		"name": "Medic II",
		"prerequisites": ["Medic"],
		"uniques": [
			"[+5] HP when healing <in [Foreign Land] tiles>",
			"All adjacent units heal [+5] HP when healing"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Mounted",
			"Scout",
			"Melee Sorcery"
		],
		"column": 10,
		"row": 2
	},
	// Scout
	{
		"name": "Scouting I",
		"uniques": ["[+1] Sight"],
		"unitTypes": ["Scout"],
		"column": 8,
		"row": 1
	},
	{
		"name": "Scouting II",
		"prerequisites": ["Scouting I"],
		"uniques": ["[+1] Sight"],
		"unitTypes": ["Scout"],
		"column": 8,
		"row": 2
	},
	{
		"name": "Scouting III",
		"prerequisites": ["Scouting II"],
		"uniques": ["[+1] Movement"],
		"unitTypes": ["Scout"],
		"column": 8,
		"row": 3
	},
	{
		"name": "Survivalism I",
		"uniques": [
			"[+5] HP when healing <in [Foreign Land] tiles>",
			"[+25]% Strength <when defending>"
		],
		"unitTypes": ["Scout"],
		"column": 9,
		"row": 1
	},
	{
		"name": "Survivalism II",
		"prerequisites": ["Survivalism I"],
		"uniques": [
			"[+5] HP when healing <in [Foreign Land] tiles>",
			"[+25]% Strength <when defending>"
		],
		"unitTypes": ["Scout"],
		"column": 9,
		"row": 2
	},
	{
		"name": "Survivalism III",
		"prerequisites": ["Survivalism II"],
		"uniques": [
			"Unit will heal every turn, even if it performs an action",
			"Withdraws before melee combat <with [75]% chance>"
		], // This number is not based on any source
		"unitTypes": ["Scout"],
		"column": 9,
		"row": 3
	},
	// Water melee
	{
		"name": "Boarding Party I",
		"uniques": [
			"[+15]% Strength <vs [Water] units>",
			"[+10]% Strength <vs [Land] units> <when fighting in [Water] tiles>"
		],
		"unitTypes": ["Melee Water"],
		"column": 11,
		"row": 1
	},
	{
		"name": "Boarding Party II",
		"prerequisites": ["Boarding Party I"],
		"uniques": [
			"[+15]% Strength <vs [Water] units>",
			"[+10]% Strength <vs [Land] units> <when fighting in [Water] tiles>"
		],
		"unitTypes": ["Melee Water"],
		"column": 11,
		"row": 2
	},
	{
		"name": "Boarding Party III",
		"prerequisites": ["Boarding Party II"],
		"uniques": [
			"[+15]% Strength <vs [Water] units>",
			"[+10]% Strength <vs [Land] units> <when fighting in [Water] tiles>"
		],
		"unitTypes": ["Melee Water"],
		"column": 11,
		"row": 3
	},
	{
		"name": "Coastal Raider I",
		"uniques": [
			"[+20]% Strength <vs cities>",
			"Earn [33]% of the damage done to [City] units as [Gold]"
		],
		"unitTypes": ["Melee Water"],
		"column": 12,
		"row": 1
	},
	{
		"name": "Coastal Raider II",
		"prerequisites": ["Coastal Raider I"],
		"uniques": [
			"[+20]% Strength <vs cities>",
			"Earn [33]% of the damage done to [City] units as [Gold]"
		],
		"unitTypes": ["Melee Water"],
		"column": 12,
		"row": 2
	},
	{
		"name": "Coastal Raider III",
		"prerequisites": ["Coastal Raider II"],
		"uniques": [
			"[+20]% Strength <vs cities>",
			"Earn [33]% of the damage done to [City] units as [Gold]"
		],
		"unitTypes": ["Melee Water"],
		"column": 12,
		"row": 3
	},
	{
		"name": "Landing Party",
		"uniques": [
			"Eliminates combat penalty for attacking across a coast"
		],
		"unitTypes": ["Melee Water"],
		"column": 12,
		"row": 5
	},
	// Water Ranged
	{
		"name": "Targeting I",
		"uniques": [
			"[+15]% Strength <vs [Water] units>"
		],
		"unitTypes": ["Ranged Water"],
		"column": 13,
		"row": 1
	},
	{
		"name": "Targeting II",
		"prerequisites": ["Targeting I"],
		"uniques": [
			"[+15]% Strength <vs [Water] units>"
		],
		"unitTypes": ["Ranged Water"],
		"column": 13,
		"row": 2
	},
	{
		"name": "Targeting III",
		"prerequisites": ["Targeting II"],
		"uniques": [
			"[+15]% Strength <vs [Water] units>"
		],
		"unitTypes": ["Ranged Water"],
		"column": 13,
		"row": 3
	},
	// Submarine
	{
		"name": "Wolfpack I",
		"uniques": [
			"[+25]% Strength <when attacking>"
		],
		"unitTypes": ["Submarine"],
		"column": 14,
		"row": 1
	},
	{
		"name": "Wolfpack II",
		"prerequisites": ["Wolfpack I"],
		"uniques": [
			"[+25]% Strength <when attacking>"
		],
		"unitTypes": ["Submarine"],
		"column": 14,
		"row": 2
	},
	{
		"name": "Wolfpack III",
		"prerequisites": ["Wolfpack II"],
		"uniques": [
			"[+25]% Strength <when attacking>"
		],
		"unitTypes": ["Submarine"],
		"column": 14,
		"row": 3
	},
	// Aircraft Carrier
	{
		"name": "Armor Plating I",
		"uniques": [
			"[+25]% Strength <when defending>"
		],
		"unitTypes": ["Aircraft Carrier"]
	},
	{
		"name": "Armor Plating II",
		"prerequisites": ["Armor Plating I"],
		"uniques": [
			"[+25]% Strength <when defending>"
		],
		"unitTypes": ["Aircraft Carrier"]
	},
	{
		"name": "Armor Plating III",
		"prerequisites": ["Armor Plating II"],
		"uniques": [
			"[+25]% Strength <when defending>"
		],
		"unitTypes": ["Aircraft Carrier"]
	},
	{
		"name": "Flight Deck I",
		"uniques": [
			"Can carry [1] extra [Aircraft] units"
		],
		"unitTypes": ["Aircraft Carrier"],
		"column": 16,
		"row": 1
	},
	{
		"name": "Flight Deck II",
		"prerequisites": ["Flight Deck I"],
		"uniques": [
			"Can carry [1] extra [Aircraft] units"
		],
		"unitTypes": ["Aircraft Carrier"],
		"column": 16,
		"row": 2
	},
	{
		"name": "Flight Deck III",
		"prerequisites": ["Flight Deck II"],
		"uniques": [
			"Can carry [1] extra [Aircraft] units"
		],
		"unitTypes": ["Aircraft Carrier"],
		"column": 16,
		"row": 3
	},
	// Mixed Water
	{
		"name": "Supply",
		"prerequisites": [
			"Bombardment III",
			"Targeting III",
			"Boarding Party III",
			"Coastal Raider III"
		],
		"uniques": [
			"May heal outside of friendly territory",
			"[+15] HP when healing <in [Foreign Land] tiles>"
		],
		"unitTypes": [
			"Melee Water",
			"Ranged Water"
		],
		"column": 16,
		"row": 4
	},
	// Bomber
	{
		"name": "Siege I",
		"uniques": ["[+33]% Strength <vs cities>"],
		"unitTypes": ["Bomber"],
		"column": 17,
		"row": 1
	},
	{
		"name": "Siege II",
		"prerequisites": ["Siege I"],
		"uniques": ["[+33]% Strength <vs cities>"],
		"unitTypes": ["Bomber"],
		"column": 17,
		"row": 2
	},
	{
		"name": "Siege III",
		"prerequisites": ["Siege II"],
		"uniques": ["[+34]% Strength <vs cities>"],
		"unitTypes": ["Bomber"],
		"column": 17,
		"row": 3
	},
	{
		"name": "Evasion",
		"prerequisites": [
			"Siege II",
			"Bombardment II"
		],
		"uniques": [
			"Damage taken from interception reduced by [50]%"
		],
		"unitTypes": ["Bomber"],
		"column": 17,
		"row": 4
	},
	// Aircraft
	{
		"name": "Interception I",
		"uniques": [
			"[+33]% Damage when intercepting"
		],
		"unitTypes": ["Fighter"],
		"column": 18,
		"row": 1
	},
	{
		"name": "Interception II",
		"prerequisites": ["Interception I"],
		"uniques": [
			"[+33]% Damage when intercepting"
		],
		"unitTypes": ["Fighter"],
		"column": 18,
		"row": 2
	},
	{
		"name": "Interception III",
		"prerequisites": ["Interception II"],
		"uniques": [
			"[+34]% Damage when intercepting"
		],
		"unitTypes": ["Fighter"],
		"column": 18,
		"row": 3
	},
	{
		"name": "Dogfighting I",
		"uniques": [
			"[+33]% Strength when performing Air Sweep"
		],
		"unitTypes": ["Fighter"],
		"column": 19,
		"row": 1
	},
	{
		"name": "Dogfighting II",
		"prerequisites": ["Dogfighting I"],
		"uniques": [
			"[+33]% Strength when performing Air Sweep"
		],
		"unitTypes": ["Fighter"],
		"column": 19,
		"row": 2
	},
	{
		"name": "Dogfighting III",
		"prerequisites": ["Dogfighting II"],
		"uniques": [
			"[+34]% Strength when performing Air Sweep"
		],
		"unitTypes": ["Fighter"],
		"column": 19,
		"row": 3
	},
	{
		"name": "Air Targeting I",
		"prerequisites": [
			"Interception I",
			"Siege I",
			"Bombardment I",
			"Dogfighting I"
		],
		"uniques": [
			"[+33]% Strength <vs [Water] units>"
		],
		"unitTypes": [
			"Fighter",
			"Bomber"
		],
		"column": 20,
		"row": 1
	},
	{
		"name": "Air Targeting II",
		"prerequisites": ["Air Targeting I"],
		"uniques": [
			"[+33]% Strength <vs [Water] units>"
		],
		"unitTypes": [
			"Fighter",
			"Bomber"
		],
		"column": 20,
		"row": 2
	},
	{
		"name": "Sortie",
		"prerequisites": [
			"Interception II",
			"Dogfighting II"
		],
		"uniques": [
			"[1] extra interceptions may be made per turn"
		],
		"unitTypes": ["Fighter"],
		"column": 21,
		"row": 2
	},
	{
		"name": "Operational Range",
		"prerequisites": [
			"Interception I",
			"Dogfighting I",
			"Siege I",
			"Bombardment I"
		],
		"uniques": ["[+2] Range"],
		"unitTypes": [
			"Fighter",
			"Bomber"
		],
		"column": 21,
		"row": 1
	},
	{
		"name": "Air Repair",
		"prerequisites": [
			"Interception II",
			"Dogfighting II",
			"Siege II",
			"Bombardment II",
			"Mobility II",
			"Anti-Armor II"
		],
		"uniques": [
			"Unit will heal every turn, even if it performs an action"
		],
		"unitTypes": [
			"Fighter",
			"Bomber",
			"Helicopter"
		],
		"column": 21,
		"row": 3
	},
	// Helicopter
	{
		"name": "Mobility I",
		"uniques": ["[+1] Movement"],
		"unitTypes": ["Helicopter"],
		"column": 22,
		"row": 1
	},
	{
		"name": "Mobility II",
		"prerequisites": ["Mobility I"],
		"uniques": ["[+1] Movement"],
		"unitTypes": ["Helicopter"],
		"column": 22,
		"row": 2
	},
	{
		"name": "Anti-Armor I",
		"uniques": [
			"[+50]% Strength <vs [Armor] units>"
		],
		"unitTypes": ["Ranged Gunpowder"],
		"column": 23,
		"row": 1
	},
	{
		"name": "Anti-Armor II",
		"prerequisites": ["Anti-Armor I"],
		"uniques": [
			"[+50]% Strength <vs [Armor] units>"
		],
		"unitTypes": ["Ranged Gunpowder"],
		"column": 23,
		"row": 2
	},
	// Mixed
	{
		"name": "Cover I",
		"uniques": [
			"[+33]% Strength <vs [Ranged] units> <when defending>"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Archery",
			"Ranged Gunpowder",
			"Siege",
			"Ranged Sorcery",
			"Melee Sorcery"
		],
		"column": 24,
		"row": 1
	},
	{
		"name": "Cover II",
		"prerequisites": ["Cover I"],
		"uniques": [
			"[+33]% Strength <vs [Ranged] units> <when defending>"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Archery",
			"Ranged Gunpowder",
			"Siege",
			"Ranged Sorcery",
			"Melee Sorcery"
		],
		"column": 24,
		"row": 2
	},
	{
		"name": "March",
		"prerequisites": [
			"Accuracy II",
			"Barrage II",
			"Shock III",
			"Drill III"
		],
		"uniques": [
			"Unit will heal every turn, even if it performs an action"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Archery",
			"Ranged Gunpowder",
			"Siege",
			"Mounted",
			"Ranged Sorcery",
			"Melee Sorcery"
		],
		"column": 10,
		"row": 3
	},
	{
		"name": "Mobility",
		"prerequisites": [
			"Shock II",
			"Drill II",
			"Targeting I",
			"Bombardment I",
			"Boarding Party I",
			"Coastal Raider I",
			"Wolfpack I"
		],
		"uniques": ["[+1] Movement"],
		"unitTypes": [
			"Mounted",
			"Melee Water",
			"Ranged Water",
			"Armored",
			"Submarine",
			"Melee Sorcery"
		],
		"column": 24,
		"row": 3
	},
	{
		"name": "Sentry",
		"prerequisites": [
			"Accuracy I",
			"Barrage I",
			"Shock II",
			"Drill II",
			"Bombardment I",
			"Targeting I",
			"Boarding Party I",
			"Coastal Raider I"
		],
		"uniques": ["[+1] Sight"],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Mounted",
			"Ranged Water",
			"Armored",
			"Melee Water",
			"Melee Sorcery"
		],
		"column": 24,
		"row": 4
	},
	{
		"name": "Logistics",
		"prerequisites": [
			"Accuracy III",
			"Barrage III",
			"Targeting III",
			"Wolfpack III",
			"Bombardment III",
			"Coastal Raider III",
			"Boarding Party III",
			"Siege III",
			"Mobility II",
			"Anti-Armor II"
		],
		"uniques": [
			"[1] additional attacks per turn",
			"Can move after attacking"
		],
		"unitTypes": [
			"Archery",
			"Ranged Gunpowder",
			"Siege",
			"Melee Water",
			"Ranged Water",
			"Submarine",
			"Fighter",
			"Bomber",
			"Helicopter",
			"Ranged Sorcery"
		],
		"column": 25,
		"row": 2
	},
	{
		"name": "Refine Armor I",
		"uniques": [
			"[+5]% Strength <when defending>",
			"Comment [If this unit has Armor:]",
			"[+10]% Strength <for [Armor] units> <when defending>"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Fighter",
			"Bomber",
			"Mounted",
			"Melee Sorcery"
		],
		"column": 25,
		"row": 8
	},
	{
		"name": "Refine Armor II",
		"prerequisites": ["Refine Armor I"],
		"uniques": [
			"[+5]% Strength <when defending>",
			"Comment [If this unit has Armor:]",
			"[+10]% Strength <for [Armor] units> <when defending>"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Fighter",
			"Bomber",
			"Mounted",
			"Melee Sorcery"
		],
		"column": 25,
		"row": 9
	},
	{
		"name": "Refine Armor III",
		"prerequisites": ["Refine Armor II"],
		"uniques": [
			"[+5]% Strength <when defending>",
			"Comment [If this unit has Armor:]",
			"[+10]% Strength <for [Armor] units> <when defending>"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Fighter",
			"Bomber",
			"Mounted",
			"Melee Sorcery"
		],
		"column": 25,
		"row": 10
	},
	{
		"name": "Ambush I",
		"uniques": [
			"[+20]% Strength <vs [Armor] units> <when attacking>",
			"[+25]% Strength <vs [Mounted] units> <when attacking>"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Fighter",
			"Bomber",
			"Mounted",
			"Melee Sorcery"
		],
		"column": 24,
		"row": 11
	},
	{
		"name": "Ambush II",
		"prerequisites": ["Ambush I"],
		"uniques": [
			"[+20]% Strength <vs [Armor] units> <when attacking>",
			"[+25]% Strength <vs [Mounted] units> <when attacking>"
		],
		"unitTypes": [
			"Sword",
			"Gunpowder",
			"Fighter",
			"Bomber",
			"Mounted",
			"Melee Sorcery"
		],
		"column": 24,
		"row": 12
	},
	// Water ranged and air units
	{
		"name": "Bombardment I",
		"uniques": [
			"[+33]% Strength <vs [Land] units>"
		],
		"unitTypes": [
			"Ranged Water",
			"Fighter",
			"Bomber"
		],
		"column": 26,
		"row": 1
	},
	{
		"name": "Bombardment II",
		"prerequisites": ["Bombardment I"],
		"uniques": [
			"[+33]% Strength <vs [Land] units>"
		],
		"unitTypes": [
			"Ranged Water",
			"Fighter",
			"Bomber"
		],
		"column": 26,
		"row": 2
	},
	{
		"name": "Bombardment III",
		"prerequisites": ["Bombardment II"],
		"uniques": [
			"[+34]% Strength <vs [Land] units>"
		],
		"unitTypes": [
			"Ranged Water",
			"Fighter",
			"Bomber"
		],
		"column": 26,
		"row": 3
	},
	// Special Promotions
	{
		"name": "Morale", // Heroic Epic
		"uniques": ["[+15]% Strength"]
	},
	{
		"name": "Great Generals I",
		"uniques": [
			"[Great General] is earned [50]% faster"
		]
	},
	{
		"name": "Great Generals II",
		"uniques": [
			"[Great General] is earned [100]% faster"
		]
	},
	{
		"name": "Quick Study", // is not being used (yet) in this mod
		"uniques": ["[+50]% XP gained from combat"]
	},
	{
		"name": "Slinger Withdraw", // only for Slinger (doesn't exist in this mod as of now)
		"uniques": [
			"Withdraws before melee combat <with [80]% chance>"
		]
	},
	{
		"name": "Ignore terrain cost",
		"uniques": ["Ignores terrain cost"]
	},
	{
		"name": "Devout", //New update promotion
		"uniques": [
			"Can Spread Religion <[1] additional time(s)>"
		]
	},
	{
		"name": "Rejuvenation", // only for Units that have been close to Natural Wonder Fountain of Youth (Misty Lake in this mod)
		"uniques": ["All healing effects doubled"]
	},
	{
		"name": "[Royal Ashigaru] ability",
		"uniques": [
			"[+100]% Strength <vs [Mounted] units>"
		]
	},
	{
		"name": "[Royal Samurai] ability",
		"uniques": [
			"[+50]% Strength <when defending>"
		]
	},
	{
		"name": "[Royal Cavalry] ability",
		"uniques": [
			"[+100]% Strength <when attacking>"
		]
	},
	// Ability Card Uniques
	// I don't see the reason why their uniques should be hidden, such a thing should be displayed you know
	{
		"name": "Card - Screen Border",
		"civilopediaText": [
			{
				"extraImage": "Screen Border",
				"imageSize": 180
			},
			{
				"text": "Ability Card; Screen Border",
				"header": 5,
				"color": "#FDFF88",
				"link": "Resources/Ability Card; Screen Border"
			}
		],
		"uniques": [
			"Comment [Yukari Yakumo's ability to let you freely warp between map edges for Scout. It will activates when you have this card.]",
			"May Paradrop up to [100] tiles from inside friendly territory <if it hasn't used other actions yet> <for [Scout] units>",
			"[This Unit] loses the [Card - Screen Border] promotion <upon turn end> <without [Ability Card; Screen Border]>"
		]
	},
	{
		"name": "Card - Great Tengu's Barley Rice",
		"civilopediaText": [
			{
				"extraImage": "Great Tengu's Barley Rice",
				"imageSize": 180
			},
			{
				"text": "Ability Card; Great Tengu's Barley Rice",
				"header": 5,
				"color": "#FDFF88",
				"link": "Resources/Ability Card; Great Tengu's Barley Rice"
			}
		],
		"uniques": [
			"Comment [Megumu Iizunamaru's ability that gives move points for just bought units when you have this card, allowing them to enter [Mountain] tiles with +1 Movement. Why are you collecting Power after setting foot on the mountain? You should pack tons of food to begin with, and then set out.]",
			"Can move immediately once bought <for [All] units>",
			"Can pass through impassable tiles",
			"[+1] Movement <in [Mountain] tiles>",
			"[This Unit] loses the [Card - Great Tengu's Barley Rice] promotion <upon turn end> <without [Ability Card; Great Tengu's Barley Rice]>"
		]
	},
	/*Apparently I changed the Ice Fairy Card unique and it does not need this promotion anymore, so this would have to go
	{
		"name": "Card - Ice Fairy",
		"uniques": ["Comment [Ice fairies are useful when unit in cold regions. Gives little Defence bonus in Cold Regions, And Can enter ice tiles for navy and embarking units when you have Ice Fairy Card.]",
			"Can enter ice tiles <with [Ice Fairy Card]>",
			"[+5]% Strength <in [Snow] tiles> <when defending>","[+5]% Strength <in [{Tundra} {non-[Forest]} {non-[Hill]}] tiles> <when defending>"]
	},
	*/
	{
		"name": "Card - Smelt's Scales",
		"civilopediaText": [
			{
				"extraImage": "Smelt's Scales",
				"imageSize": 180
			},
			{
				"text": "Ability Card; Smelt's Scales",
				"header": 5,
				"color": "#FDFF88",
				"link": "Resources/Ability Card; Smelt's Scales"
			}
		],
		"uniques": [
			"Comment [All units will be able to attack while embarked when you have Smelt's Scales Card.]",
			"May attack when embarked <for [Melee] units>",
			"[This Unit] loses the [Card - Smelt's Scales] promotion <upon turn end> <without [Ability Card; Smelt's Scales]>"
		]
	},
	{
		"name": "Card - Pebble Hat",
		"civilopediaText": [
			{
				"extraImage": "Pebble Hat",
				"imageSize": 180
			},
			{
				"text": "Ability Card; Pebble Hat",
				"header": 5,
				"color": "#FDFF88",
				"link": "Resources/Ability Card; Pebble Hat"
			}
		],
		"uniques": [
			"Comment [Koishi Komeiji's ability to prevent your enemies from seeing your Scouts, unless nearby.]",
			"Invisible to non-adjacent units <for [Scout] units>",
			"[This Unit] loses the [Card - Pebble Hat] promotion <upon turn end> <without [Ability Card; Pebble Hat]>"
		]
	},
	{
		"name": "Card - Beauty Of Destruction",
		"civilopediaText": [
			{
				"extraImage": "Beauty Of Destruction",
				"imageSize": 180
			},
			{
				"text": "Ability Card; Beauty Of Destruction",
				"header": 5,
				"color": "#FDFF88",
				"link": "Resources/Ability Card; Beauty Of Destruction"
			}
		],
		"uniques": [
			"Comment [Flan's ability to destroy Improved tiles with your Siege Unit when you have Beauty of Destruction Card. There are many Fortress in enemy territory? What a dumb is it. Why don't they know at it can be destroyed easily?]",
			"Destroys tile improvements when attacking <for [Siege] units> <when at war>",
			"[This Unit] loses the [Card - Beauty Of Destruction] promotion <upon turn end> <without [Ability Card; Beauty Of Destruction]>"
		]
	}
]
