[
    {
      "name": "Special Pantheon - Suwako's Blessing",
      "type": "Pantheon",
      "uniques": [
        "Only available <if [Major Religions In Gensokyo] is constructed> <hidden from users>",
        "Comment [[Major Religions In Gensokyo] required]",
        "[+2 Culture, +1 Happiness] from every [Shrine]"
      ]
    },
    {
      "name": "Special Pantheon - Byakuren's Way Of Life",
      "type": "Pantheon",
      "uniques": [
        "Only available <if [Major Religions In Gensokyo] is constructed> <hidden from users>",
        "Comment [[Major Religions In Gensokyo] required]",
        "[+10 Happiness] [in cities following this religion] <in cities with at least [5] [Followers of this Religion]>"
      ]
    },
    {
      "name": "Special Pantheon - Eirin's Advice",
      "type": "Pantheon",
      "uniques": [
        "Only available <if [Major Religions In Gensokyo] is constructed> <hidden from users>",
        "Comment [[Major Religions In Gensokyo] required]",
        "[+4 Science, +2 Production] [in capital]"
      ]
    },
    {
      "name": "Special Pantheon - Cirno Above All",
      "type": "Pantheon",
      "uniques": [
        "Only available <if [Major Religions In Gensokyo] is constructed> <hidden from users>",
        "Comment [[Major Religions In Gensokyo] required]",
        "[+2 Faith] from [Tundra] tiles [in cities following this religion]",
        "[+4 Faith] from [Snow] tiles [in cities following this religion]"
      ]
    },
    {
      "name": "Special Pantheon - Yuyuko's Welcome",
      "type": "Pantheon",
      "uniques": [
        "Only available <if [Major Religions In Gensokyo] is constructed> <hidden from users>",
        "Comment [[Major Religions In Gensokyo] required]",
        "Earn [100]% of [Military] unit's [Strength] as [Culture] when killed within 4 tiles of a city following this religion"
      ]
    },
    {
      "name": "Ancestor Worship",
      "type": "Pantheon",
      "uniques": [
        "[+1 Culture] from every [Shrine]",
        "[+1 Culture] from every [Monument]"
      ]
    },
    {
      "name": "Dance of the Aurora",
      "type": "Pantheon",
      "uniques": [
        "[+1 Faith] from [Tundra] tiles [in cities following this religion]",
        "[+2 Faith] from [Snow] tiles [in cities following this religion]"
      ]
    },
    {
      "name": "Desert Folklore",
      "type": "Pantheon",
      "uniques": [
        "[+1 Faith] from [Desert] tiles [in cities following this religion]",
        "[+2 Faith] from every [Oasis]"
      ]
    },
    {
      "name": "Faith Healers",
      "type": "Pantheon",
      "uniques": [
        "[All] Units adjacent to this city heal [+30] HP per turn when healing"
      ]
      // This should be worded better
    },
    {
      "name": "Fertility Rites",
      "type": "Pantheon",
      "uniques": [
        "[+30]% growth [in cities following this religion]"
      ]
      // Preferably I would not have a cityFilter here, but doing so requires no additional implementation
    },
    {
      "name": "God of Craftsman",
      "type": "Pantheon",
      "uniques": [
        "[+2 Production] [in cities following this religion] <in cities with at least [3] [Population]>"
      ]
    },
    {
      "name": "God of the Open Sky",
      "type": "Pantheon",
      "uniques": [
        "[+1 Culture] from every [Pasture]"
      ]
    },
    {
      "name": "God of the Sea",
      "type": "Pantheon",
      "uniques": [
        "[+1 Production] from every [Fishing Boats]",
        "[+1 Production] from every [Fishing Vessel]"
      ]
    },
    {
      "name": "God of War",
      "type": "Pantheon",
      "uniques": [
        "Earn [50]% of [Military] unit's [Strength] as [Faith] when killed within 4 tiles of a city following this religion"
      ]
    },
    {
      "name": "Goddess of Festivals",
      "type": "Pantheon",
      "uniques": [
        "[+1 Culture, +2 Faith] from every [Wine]",
        "[+1 Culture, +2 Faith] from every [Incense]"
      ]
    },
    {
      "name": "Goddess of Love",
      "type": "Pantheon",
      "uniques": [
        "[+2 Happiness] [in cities following this religion] <in cities with at least [5] [Followers of this Religion]>"
      ]
    },
    {
      "name": "Goddess of Protection",
      "type": "Pantheon",
      "uniques": [
        "[+50]% Strength for cities <when attacking>"
      ]
    },
    {
      "name": "Goddess of the Hunt",
      "type": "Pantheon",
      "uniques": [
        "[+1 Food, +1 Culture] from every [Camp]"
      ]
    },
    {
      "name": "Messenger of the Gods",
      "type": "Pantheon",
      "uniques": [
        "[+2 Science, +1 Culture] from each Trade Route"
      ]
    },
    {
      "name": "Monument to the Gods",
      "type": "Pantheon",
      "uniques": [
        "[+15]% Production when constructing [All] wonders [in cities following this religion]"
      ]
      // ToDo: Should only be ancient/classical era wonders, but implementing that is another can of worms
      // For that we really should need an era.matchesFilter(), so we could write something like:
      //"uniques": ["[+15]% Production when constructing [Ancient era] wonders [in cities following this religion]",
      // "[+15]% Production when constructing [Classical era] wonders [in cities following this religion]"]
      // For now this feels like overkill, but I'll leave this here for the future
      // Alternatively, we could approximate this with "[+15]% Production when constructing [All] wonders [in all cities] <during the [Ancient era]>"
    },
    {
      "name": "One with Nature",
      "type": "Pantheon",
      "uniques": [
        "[+10 Faith] from every [Natural Wonder]"
      ]
    },
    {
      "name": "Oral Tradition",
      "type": "Pantheon",
      "uniques": [
        "[+2 Culture] from every [Plantation]"
      ]
    },
    {
      "name": "Religious Idols",
      "type": "Pantheon",
      "uniques": [
        "[+1 Culture, +2 Faith] from every [Gold Ore]",
        "[+1 Culture, +2 Faith] from every [Silver]"
      ]
    },
    {
      "name": "Religious Settlements",
      "type": "Pantheon",
      "uniques": [
        "[-20]% Culture cost of natural border growth [in cities following this religion]",
        "[+30]% Production when constructing [Settler] units [in cities following this religion]"
      ]
    },
    {
      "name": "Sacred Path",
      "type": "Pantheon",
      "uniques": [
        "[+1 Culture, +1 Faith] from every [Jungle]"
      ]
    },
    {
      "name": "Sacred Waters",
      "type": "Pantheon",
      "uniques": [
        "[+3 Happiness] in cities on [River] tiles"
      ]
    },
    {
      "name": "Stone Circles",
      "type": "Pantheon",
      "uniques": [
        "[+2 Faith, +1 Production] from every [Quarry]"
      ]
    },
    ///////////////////////////////////////// Follower beliefs /////////////////////////////////////////
    {
      "name": "Special Follower - Ten Desires",
      "type": "Follower",
      "uniques": [
        "Only available <if [Major Religions In Gensokyo] is constructed> <hidden from users>",
        "Comment [[Major Religions In Gensokyo] required]",
        "May buy [Buddhist Center] buildings with [Faith] [in cities following this religion]",
        "May buy [Komainu Statue] buildings with [Faith] [in cities following this religion]",
        "May buy [Torii Gate] buildings with [Faith] [in cities following this religion]",
        "May buy [Taoist Mausoleum] buildings with [Faith] [in cities following this religion]"
      ]
    },
    {
      "name": "Special Follower - Apotropaic God",
      "type": "Follower",
      "uniques": [
        "Only available <if [Major Religions In Gensokyo] is constructed> <hidden from users>",
        "Comment [[Major Religions In Gensokyo] required]",
        "[-50]% Unhappiness from [Followers of this Religion] [in cities following this religion]"
      ]
    },
    {
      "name": "Special Follower - Fluttering Dead Heart",
      "type": "Follower",
      "uniques": [
        "Only available <if [Major Religions In Gensokyo] is constructed> <hidden from users>",
        "Comment [[Major Religions In Gensokyo] required]",
        "[Wounded] Units adjacent to this city heal [50] HP per turn when healing"
      ]
    },
    {
      "name": "Special Founder - Capital City Of Flowers",
      "type": "Founder",
      "uniques": [
        "Only available <if [Major Religions In Gensokyo] is constructed> <hidden from users>",
        "Comment [[Major Religions In Gensokyo] required]",
        "[+10 Happiness] [in holy cities]"
      ]
    },
    {
      "name": "Special Follower - Border Of Life",
      "type": "Follower",
      "uniques": [
        "Only available <if [Major Religions In Gensokyo] is constructed> <hidden from users>",
        "Comment [[Major Religions In Gensokyo] required]",
        "Earn [200]% of [Military] unit's [Strength] as [Faith] when killed within 4 tiles of a city following this religion"
      ]
    },
    {
      "name": "Asceticism",
      "type": "Follower",
      "uniques": [
        "[+2 Happiness] from every [Shrine] <in cities with at least [3] [Followers of this Religion]>"
      ]
    },
    {
      "name": "Buddhist Centers",
      "type": "Follower",
      "uniques": [
        "May buy [Buddhist Center] buildings with [Faith] [in cities following this religion]"
      ]
    },
    {
      "name": "Torii Gates",
      "type": "Follower",
      "uniques": [
        "May buy [Torii Gate] buildings for [150] [Faith] [in cities following this religion]"
      ]
    },
    {
      "name": "Komainu Statues",
      "type": "Follower",
      "uniques": [
        "May buy [Komainu Statue] buildings with [Faith] [in cities following this religion]"
      ]
    },
    {
      "name": "Taoist Mausoleums",
      "type": "Follower",
      "uniques": [
        "May buy [Taoist Mausoleum] buildings with [Faith] [in cities following this religion]"
      ]
    },
    {
      "name": "Choral Music",
      "type": "Follower",
      "uniques": [
        "[+3 Culture] from every [Temple] <in cities with at least [5] [Followers of this Religion]>"
      ]
    },
    {
      "name": "Divine inspiration",
      "type": "Follower",
      "uniques": [
        "[+2 Faith, +2 Culture] from every [Wonder]"
      ]
    },
    {
      "name": "Feed the World",
      "type": "Follower",
      "uniques": [
        "[+2 Food] from every [Shrine]",
        "[+2 Food] from every [Temple]"
      ]
    },
    {
      "name": "Guruship",
      "type": "Follower",
      "uniques": [
        "[+2 Production, +2 Science] [in cities following this religion] <in cities with at least [1] [Specialists]>"
      ]
    },
    {
      "name": "Holy Warriors",
      "type": "Follower",
      "uniques": [
        "May buy [{Military} {Land}] units with [Faith] for [2] times their normal Production cost <before the [Meiji era]>",
        "May buy [{Military} {Land}] units with [Faith] for [4] times their normal Production cost <starting from the [Meiji era]>"
      ]
    },
    {
      "name": "Liturgical Drama",
      "type": "Follower",
      "uniques": [
        "[+3 Faith] from every [Amphitheater] <in cities with at least [3] [Followers of this Religion]>"
      ]
    },
    {
      "name": "Liturgical Opera",
      "type": "Follower",
      "uniques": [
        "[+1 Faith] from every [Monument] <in cities with at least [2] [Followers of this Religion]>"
      ]
    },
    {
      "name": "Peace Gardens",
      "type": "Follower",
      "uniques": [
        "[+5 Happiness] from every [Garden]"
      ]
    },
    {
      "name": "Religious Art",
      "type": "Follower",
      "uniques": [
        "[+10 Culture] from every [Hermitage]"
      ]
    },
    {
      "name": "Religious Center",
      "type": "Follower",
      "uniques": [
        "[+2 Happiness] from every [Temple] <in cities with at least [5] [Followers of this Religion]>"
      ]
    },
    {
      "name": "Religious Community",
      "type": "Follower",
      "uniques": [
        "[+1]% [Production] from every follower, up to [20]%"
      ]
    },
    {
      "name": "Swords into Ploughshares",
      "type": "Follower",
      "uniques": [
        "[+30]% growth [in cities following this religion] <when not at war>"
      ]
    },
    ///////////////////////////////////////// Founder beliefs //////////////////////////////////////////
    {
      "name": "Special Founder - Overcome A Thousand Trials",
      "type": "Founder",
      "uniques": [
        "Only available <if [Major Religions In Gensokyo] is constructed> <hidden from users>",
        "Comment [[Major Religions In Gensokyo] required]",
        "[+1]% [Production] from every follower, up to [50]%",
      ]
    },
    {
      "name": "Special Founder - Green Eyed Jealousy",
      "type": "Founder",
      "uniques": [
        "Only available <if [Major Religions In Gensokyo] is constructed> <hidden from users>",
        "Comment [[Major Religions In Gensokyo] required]",
        "[+1 Happiness] from every [1] global followers [in non-enemy foreign cities]"
      ]
    },
    {
      "name": "Special Founder - Broken Moon",
      "type": "Founder",
      "uniques": [
        "Only available <if [Major Religions In Gensokyo] is constructed> <hidden from users>",
        "Comment [[Major Religions In Gensokyo] required]",
        "[+50]% Great Person generation [in all cities]"
      ]
    },
    {
      "name": "Special Founder - Native Faith",
      "type": "Founder",
      "uniques": [
        "Only available <if [Major Religions In Gensokyo] is constructed> <hidden from users>",
        "Comment [[Major Religions In Gensokyo] required]",
        "[+1 Faith] per [2] population [in cities following this religion]"
      ]
    },
    {
      "name": "Donation Boxes",
      "type": "Founder",
      "uniques": [
        "[+4 Gold] for each global city following this religion"
      ]
    },
    {
      "name": "Initiation Rites",
      "type": "Founder",
      "uniques": [
        "[+100 Gold] when a city adopts this religion for the first time <(modified by game speed)>"
      ]
    },
    {
      "name": "Interfaith Dialogue",
      "type": "Founder",
      "uniques": [
        "When spreading religion to a city, gain [10] times the amount of followers of other religions as [Science] <before the [Present era]>",
        "When spreading religion to a city, gain [20] times the amount of followers of other religions as [Science] <starting from the [Present era]>"
      ]
    },
    {
      "name": "Tributary Concession",
      "type": "Founder",
      "uniques": [
        "When spreading religion to a city, gain [10] times the amount of followers of other religions as [Gold]"
      ]
    },
    {
      "name": "Promised Protection",
      "type": "Founder",
      "uniques": [
        "Resting point for Influence with City-States following this religion [+20]"
      ]
    },
    {
      "name": "Peace Loving",
      "type": "Founder",
      "uniques": [
        "[+4 Happiness] from every [5] global followers [in non-enemy foreign cities]"
      ]
    },
    {
      "name": "Pilgrimage",
      "type": "Founder",
      "uniques": [
        "[+5 Faith] for each global city following this religion"
      ]
    },
    {
      "name": "Tithe",
      "type": "Founder",
      "uniques": [
        "[+1 Gold] from every [2] global followers [in all cities]"
      ]
    },
    {
      "name": "World Church",
      "type": "Founder",
      "uniques": [
        "[+2 Culture] from every [5] global followers [in foreign cities]"
      ]
    },
    ////////////////////////////////////// Enhancer beliefs ///////////////////////////////////////
    {
      "name": "Special Enhancer - Bhavaagra",
      "type": "Enhancer",
      "uniques": [
        "Only available <if [Major Religions In Gensokyo] is constructed> <hidden from users>",
        "Comment [[Major Religions In Gensokyo] required]",
        "[+1 Production] from [Hill] tiles [in cities following this religion]"
      ]
    },
    {
      "name": "Special Enhancer - Bustling Marketplace",
      "type": "Enhancer",
      "uniques": [
        "Only available <if [Major Religions In Gensokyo] is constructed> <hidden from users>",
        "Comment [[Major Religions In Gensokyo] required]",
        "[+100]% [Gold] from Trade Routes"
      ]
    },
    {
      "name": "Special Enhancer - Dream Battle",
      "type": "Enhancer",
      "uniques": [
        "Only available <if [Major Religions In Gensokyo] is constructed> <hidden from users>",
        "Comment [[Major Religions In Gensokyo] required]",
        "[+15]% Strength <for [All] units>"
      ]
    },
    {
      "name": "Special Enhancer - Dark Side Of Faith",
      "type": "Enhancer",
      "uniques": [
        "[Faith] cost of purchasing [Inquisitor] units [-100]%"
      ]
    },
    {
      "name": "Defender of the Faith",
      "type": "Enhancer",
      "uniques": [
        "[+20]% Strength <for [All] units> <when fighting in [Friendly Land] tiles>"
      ]
      // ToDo: Should only be friendly territory of cities that follow this religion
    },
    {
      "name": "Holy Order",
      "type": "Enhancer",
      "uniques": [
        "[Faith] cost of purchasing [Missionary] units [-30]%",
        "[Faith] cost of purchasing [Inquisitor] units [-30]%"
      ]
    },
    {
      "name": "Itinerant Preachers",
      "type": "Enhancer",
      "uniques": [
        "Religion naturally spreads to cities [+3] tiles away"
      ]
    },
    {
      "name": "Just War",
      "type": "Enhancer",
      "uniques": [
        "[+20]% Strength <for [All] units> <when fighting in [Enemy Land] tiles>"
      ]
      // ToDo: Should only be enemy territory of cities that follow this religion
    },
    {
      "name": "Divine Message",
      "type": "Enhancer",
      "uniques": [
        "[+25]% Spread Religion Strength <for [Great Prophet] units>",
        "[-25]% Faith cost of generating Great Prophet equivalents"
      ]
    },
    {
      "name": "Missionary Zeal",
      "type": "Enhancer",
      "uniques": [
        "[+30]% Spread Religion Strength <for [Missionary] units>"
      ]
    },
    {
      "name": "Religious Texts",
      "type": "Enhancer",
      "uniques": [
        "[+34]% Natural religion spread [in all cities]",
        "[+34]% Natural religion spread [in all cities] <after discovering [Printing]>"
      ]
    },
    {
      "name": "Religious Unity",
      "type": "Enhancer",
      "uniques": [
        "[+100]% Natural religion spread [in City-State cities]"
      ]
    },
    {
      "name": "Reliquary",
      "type": "Enhancer",
      "uniques": [
        "Gain [200] [Faith] <upon expending a [Great Person] unit> <(modified by game speed)>"
      ]
    }
]
